PSHE / Citizenship / Computing GCSE: Online Gaming
Online gamer Pixlriffs talks about some potential dangers to look out for when gaming online, as well as the things you can do to protect yourself.
The issue of online gambling is also touched on and examples are given of the things that may not feel like gambling but can result in the loss of significant sums of money.
The top tips section at the end should provide useful take-away points for students.
One way of using this short film could be as part of a larger unit on the benefits and dangers of the internet.
Students could list benefits and risks prior to watching the film and then watch the film through, adding to their initial lists.
Students could use the top tips to write a story about a young person who gets into difficulties with online gaming and then manages to get out.
Alternatively, they could create a leaflet or poster designed for their age group or younger that can be put up in the school or even in local primary schools.
Students could identify the games they play themselves and any parts of the games that they think could have an element of risk.
This could be done both before and after watching the film to identify particular learning points.
Links to new statutory RSE and HE curriculum (secondary)
Pupils should be taught the rules and principles for keeping safe online.
This will include how to recognise risks, harmful content and contact, and how and to whom to report issues.
Internet safety and harms: pupils should know the risks related to online gambling including the accumulation of debt, how advertising and information is targeted at them and how to be a discerning consumer of information online
Other subject areas
This short film could be used across other subject areas such as media studies or computing.
In computing, students could design a game that highlights its risks to the players after they have watched the film. They could also rate different online games according to how much risk they carry.
In media studies this film could be linked to a topic on age classifications and the age rating of different games could be checked and assessed based on the information from the film.
This series touches on elements of PSHE, citizenship and computing at GCSE in England, Wales and Northern Ireland and National 4 and 5 in Scotland.
More Digital Literacy / Online Security:
Internal learning-related resources:
- Kane tackles hate in online gaming - A short video guide from BBC Own It about gaming etiquette.
- Is there such a thing as too much gaming? - A BBC Own It article to help pupils decide when it's time to take control, by putting down the controllers.
- Could online gaming turn into gambling? - A BBC Own It article about gaming and gambling and avoiding the cycle.
- Simi's guide to console content restrictions - Guides from BBC Own It on customising content restrictions for popular consoles.
- Keeping gaming fun - A short video and guide from BBC Own It about keeping gaming fun and not letting it take over your life.
- Don't get caught out by in-game fees - In this short video from BBC Own It we hear from Christian, who ended up spending £600 of his mum's money on FIFA add-ons.
- Loot boxes - Loot boxes have become so controversial that some types have been banned in a few countries. Here's BBC Own It's guide to not getting caught out.