Computing KS3 & KS4/GCSE: Coding and music production
Social media phenomenon Beardyman has coded a computer system, which enables him to produce live dance music as fast as he can think of it.
He explains that layers and layers of code support the Beardytron 5000 to manipulate his voice; it is the fastest music creation system in existence.
The sounds from his voice are captured as audio clips and stored as binary numbers.
The samples are processed to create any sound he likes, with as many simultaneous layers as he wishes.
This clip is from the series Coding: The Future is Creative.
This could be used to illustrate how sound can be represented and manipulated digitally in the form of binary digits.
A potential activity could be the use of sound recording and software manipulation to demonstrate the recording of analogue data to binary data and comment on the process.
A discussion could also started on how hardware and software components communicate with one another and with other systems.
This clip will be relevant for teaching IT and Computer Science at KS3 and GCSE/KS4 in England, Wales and Northern Ireland and National 4/5 or Higher in Scotland.
The topics discussed will support OCR, Edexcel, AQA, WJEC GCSE in England and Wales, CCEA GCSE in Northern Ireland and SQA National 4/5 and Higher in Scotland.