Computing KS3 & KS4/GCSE: Coding and games design

John Beech works for game development company Media Molecule. He explains how, by learning to build games and sharing the content he produced online, he managed to land his dream job.

By spending hours building levels on the game: 'Little Big Planet', he caught the attention of the games designers and coders.

User generated content is becoming more and more popular and is paving the way for new and exciting games designers like John to break through.

This clip is from the series Coding: The Future is Creative.

Teacher Notes

This could be used to raise the question of what an algorithm is, what algorithms are used for and how they can be interpreted in different forms (flowcharts, pseudo code, text based programming).

An activity could be started on the use of algorithms in visual and text based programming and a discussion could be started on the use of visual programming to teach people how to code.

Curriculum Notes

This clip will be relevant for teaching IT and Computer Science at KS3 and GCSE/KS4 in England, Wales and Northern Ireland and National 4/5 or Higher in Scotland.

The topics discussed will support OCR, Edexcel, AQA, WJEC GCSE in England and Wales, CCEA GCSE in Northern Ireland and SQA National 4/5 and Higher in Scotland.

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