Understanding perception at non-central listening positions in domestic spatial audio reproduction
Working to create and deliver high quality spatial audio over headphones
Sound scenes and impulse responses for spatial audio systems.
Blog post on 1 May 2014
Investigating the impact on the listening experience of using 3D spatial audio.
On the use of a Haptic Feedback Device for Sound Source Control in Spatial Audio Systems
White paper published Oct 2013
As part of our research we took a look (or listen) into some existing interactive spatial audio experiences.
Blog post on 28 Jun 2019
Relative visibilities of spatial variations in luminance and chromaticity.
Research paper published Jan 1965
Intensity dependent spatial quantization with application in HEVC
Spatial filtering applied to film printing: Some fundamental considerations.
Research paper published Jan 1968
Some observations on the application of optical spatial filtering techniques to motion picture printing.
Research paper published Jan 1969
Prof. Yiu Lam
Salford-BBC Spatially-sampled Binaural Room Impulse Responses
Research paper published Mar 2014
How R&D technology enabled this special 3D headphone mix of Doctor Who.
Blog post on 3 May 2017
An experiment in geolocated audio - and what we discovered.
Blog post on 13 Mar 2019
Some of our thoughts on interactive and sound-led augmented reality, something we're interested in right now.
Blog post on 6 Mar 2019
Connect your smartphones, tablets and laptops for a multi-speaker 3D audio experience.
Blog post on 9 Oct 2018