Research & Development


In our IBC2017 paper [1] we described our experiences with Object-Based Media (OBM) and outlined our aims for developing a toolkit to enable authors to make such experiences quickly and easily. Here, we describe the progress we have made developing this toolkit. We show how its development was shaped by collaborations with producers: first, how the data model and player were shaped by working with the BBC Arts programme MAKE! Craft Britain and second, how the tools and player were trialled at a workshop during the 2018 Encounters Film Festival in Bristol.

We then describe the impact of two long-form productions on the tools. A commission designed to create a responsive media experience for a younger audience and an episode of the BBC’s technology magazine programme Click, who approached us to make an interactive edition of their programme. In addition to presenting the current state of the toolkit, this paper considers decisions made during the toolkit’s development, in terms of its design and architecture, how it integrates with other systems, and how we engaged with users, including experienced production teams. We reflect on how these decisions are helping with our long-term goals of discovering where OBM can bring out new forms of audience experiences.

This document is a version of a paper submitted in June 2019 and published at IBC2019 before the publication of both ‘Click 1000’ and ‘Instagramification’.

[1] Moving Object-Based Media Production from One-Off Examples to Scalable Workflows, Jasmine Cox, Matthew Brooks, Ian Forrester and Mike Armstrong, IBC2017, BBC R&D White Paper 334,

This publication is part of the Future Experience Technologies section