What we're doing

We are implementing state-of-the-art testing methods to understand perceptual quality across the listening area for a number of spatial audio rendering systems with a focus on domestic listening environments. This encompasses psychoacoustic modelling, objective measurements and subjective testing.

Why it matters

In the context of broadcast loudspeaker-based spatial audio, there are a vast amount of elements that are combined to record, store, transmit and reproduce a sound field that is pleasing to the user, accurate or in-line with artistic intent. There are a number of challenges that each element of the broadcast chain introduces and in order to alleviate these challenges, they must first be understood.

One key challenge of domestic spatial audio reproduction over loudspeakers is the ability to reproduce a desired sound field over a large listening area. Ambisonics has highlighted significant proposed solutions to this problem including an increase in sweet spot size relative to Ambisonic order and also the use of ‘sweet-spot’ specific decoders. However, the technical challenges presented by conducting perceptual tests for a number of listening positions has meant that testing often favours optimal listening positions or off-centre perception is only considered objectively.

Our goals

  • Use psychoacoustic metrics and relevant modelling to compare localisation at central and non-central listening positions
  • Develop a state-of-the-art Auditory Virtual Environment (AVE) capable of simulating non-central listening position artifacts
  • Validate the AVE at non-central listening positions for the perception of localisation and colouration artifacts. Technical aspects will also be validated such as matching auditory-visual modalties, total system latency and sound source plausibility testing
  • Publish a spatially sampled binaural room impulse response dataset
  • Understand the relationship between spatial audio reproduction system variables and listening area characteristics for the perception of localisation and colouration
  • Define whether 2.5-D Ambisonic reproduction can improve listening area characteristics compared to currently reproduction systems
  • Compare subjective results against objective measurements and perceptual modelling using state-of-the-art techniques

How it works

Psychoacoustic modelling is used by comparing interaural-time and interaural-level differences for simulated non-central listening positions. This provides a prediction for the performance of spatial audio reproduction systems across the listening area.

The AVE utilises a binaural reproduction system developed in collaboration with the Binaural Broadcasting project. Binaural technologies allow us to create virtual sound environments through only headphone reproduction and a motion tracking system - this is done by simulating the filtering effect performed by the human head, torso and ear. The effect can be so realistic many listeners struggle to differentiate between a real loudspeaker and a virtual loudspeaker. Low latency motion tracking is achieved using a state-of-the-art optical motion tracking system which also gives data for bio-mechanical analysis of listener characteristics.

Because we can simulate loudspeakers within a room, we can virtually move the listener to many listening positions within the room to test a listeners response to a system at that listening position. This allows us to test many perceptual features of the spatial audio system such as their spatial attributes or perceived colouration and how these change across the listening area.


  • Use of psychoacoustic localisation metrics (ITD and ILD) to estimate objective quality at non-central listening positions. This was published as a BBC white paper.
  • Development and validation of an optical motion tracked binaural system. This validation consisted of tracking accuracy, latency and system reliability tests alongside informal comparisons of in-situ and AVE sources.
  • Assessment of the effect of headphone transparency to external sources in the context of binaural validation tests. This was published as a BBC white paper.
  • Measurement of a high-resolution, spatially-sampled binaural room impulse response dataset using the listening room at the University of Salford. The SBS-BRIR dataset was made publicly available in March 2014.
  • Use of the AVE and SBS-BRIR dataset to perform validation tests for the use of the AVE to simulate artifacts produced by non-central listening in domestic, loudspeaker-based spatial audio systems. This validation consisted of localisation and colouration threshold perception tests.

This project is part of the Immersive and Interactive Content section

This project is part of the Audio Research work stream


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Project Team

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