Research & Development

Michael Evans (DPhil CEng)

UX Research Lead

Michael Evans

I'm Dr Mike Evans; UX Research Lead in the Future Experience Technologies team at R&D, in which human-computer interaction (HCI) researchers, engineers and behavioural scientists investigate the impact of interaction technologies on BBC services, audiences and production. To invent the public service media of the future, we have to be experts, not only in the enabling technologies for audio-visual processing and user interfaces, but also the capabilities of human perception and cognition.

I have a lot of experience in developing innovative tools and research methods for professional creative tasks, including directing 360° video, intelligible machine learning, and quality of experience evaluation. Before joining the BBC in 1999, I co-founded the Signal Processing Laboratory and lectured at the University of Reading; leading research there into auditory interfaces.

I got my DPhil in spatial audio and psychoacoustics at British Telecom Labs in 1997 and I'm a Chartered Engineer and a member of ACM and the IET. My publications include papers on spatial audio, signal processing, accessibility and HCI research methods. From January 2020 I am serving on EPSRC's Programme Advisory Board for Digital Economy.


Recent Publications (2018-2020)

  • Auste Simkute, Ewa Luger, Michael Evans and Rhianne Jones (2020) Experts in the Shadow of Algorithmic Systems: Exploring Intelligibility in a Decision-Making Context. ACM Conference on Designing Interactive Systems (DIS '20)
    https://doi.org/10.1145/3393914.3395862

  • Miruna Radut, Michael Evans, Kristie To, Tamsin Nooney and Graeme Phillipson (2020) How Good is Good Enough? The Challenge of Evaluating Subjective Quality of AI-Edited Video Coverage of Live Events. 9th Workshop on Intelligent Cinematography and Editing (WICED:2020), Eurographics
    https://doi.org/10.2312/wiced.20201127

  • Craig Wright, Jack Allnutt, Rosie Campbell, Michael Evans, Ronan Forman, James Gibson, Stephen Jolly, Lianne Kerlin, Susan Lechelt, Graeme Phillipson and Matthew Shotton (2020) AI in Production: Video analysis algorithms and machine learning for expanded live events coverage. SMPTE Motion Imaging Journal 129 (2):36-45 (Best Paper Award, IBC)
    https://ieeexplore.ieee.org/document/9028743

  • Andy Brown, Amaia Aizpurua, Caroline Jay, Michael Evans, Maxine Glancy and Simon Harper (2019) Contrasting delivery modes for second screen TV content—Push or pull? International Journal of Human-Computer Studies 129:15-26
    https://doi.org/10.1016/j.ijhcs.2019.03.007

  • Graeme Phillipson, Ronan Forman, Mark Woosey, Craig Wright, Michael Evans, Stephen Jolly (2018) Automated Analysis of the Framing of Faces in a Large Video Archive. Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018)
    http://ceur-ws.org/Vol-2321/paper1.pdf

  • Gerard Wilkinson, Tom Bartindale, Tom Nappey, Michael Evans, Peter Wright and Patrick Olivier (2018) Media of Things: Supporting The Production of Metadata Rich Media Through IoT Sensing. Proceedings of the 36th Annual ACM Conference on Human Factors in Computing Systems (CHI '18), Best of CHI Honourable Mention Award
    http://doi.org/10.1145/3173574.3173780

  • Michael Evans, Lianne Kerlin, Olivia Larner and Rosie Campbell (2018) Feels Like Being There: Viewers Describe the Quality of Experience of Festival Video Using Their Own Words. Proceedings of the 36th Annual ACM Conference on Human Factors in Computing Systems Extended Abstracts (CHI '18 EA)
    http://doi.org/10.1145/3170427.3188507

  • Tim Walton, Michael Evans, Frank Melchior and David Kirk (2018) Exploring object-based content adaptation for mobile audio. Personal and Ubiquitous Computing 22 (4):707-720
    http://doi.org/10.1007/s00779-018-1125-6

  • Tim Walton and Michael Evans (2018) The Role of Human Influence Factors on Overall Listening Experience. Quality and User Experience 3:1
    https://doi.org/10.1007/s41233-017-0015-4

All activity (20)