Posted by Chris Nokes on , last updated

BBC R&D worked with EE and other partners to stage a trial of 4G Broadcast at the FA Cup Final at Wembley Stadium on Saturday 30 May 2015. This trial follows our earlier work which saw the first live UK demonstration of 4G Broadcast during the 2014 Commonwealth Games.

BBC R&D - 4G and 5G Broadcast

BBC R&D - Broadcasting Over 5G - Delivering Live Radio to Orkney

What is 4G Broadcast?

4G Broadcast is used to refer to the broadcast mode already built into 4G (and also known as LTE eMBMS). This broadcast mode has the potential to offer efficiency benefits where there are multiple users consuming the same content in a given area, compared to transmitting several unicast streams of the same content individually. This is particularly relevant around busy venues such as Wembley (but is equally applicable in other busy places such as train stations), where many people might be interested in viewing the additional content such a service could offer, or prefer to watch on a mobile device; if the mobile network tried to supply them all with individual streams, there is a risk the network could become congested, and the viewers might experience interruptions to the content and ‘buffering’. So 4G Broadcast offers the potential to supply mobile viewers with good quality uninterrupted streams, no matter how many people are using the service at the same time.

Because this 4G Broadcast mode is already built into the 4G specifications, some of the latest handsets now incorporate the necessary hardware to decode the signals. At the moment, special firmware and software must be loaded onto these before the signals can be watched, but once it becomes more commonplace, the devices could be delivered with it pre-installed.

Someone using a tablet to watch video clips and display scores at Wembley stadium during a football match.

The Wembley trial

For the Cup Final, EE wanted to trial this technology with invited industry guests in Wembley Stadium. A specially developed app allowed these guests to see three live feeds, as a well as a selection of replays of key moments from multiple camera angles, all under the control of the viewer – if you wanted to have just one more look at that replay of the goal, you could do so, even if the main broadcast had gone back to the live action. In addition to working with EE and the other partners to bring all of the live feeds and action replays to the mobile network, BBC R&D worked with BBC Sport to create a bespoke version of the BBC Sport app which connected directly to the 4G Broadcast signal. This trial used a number of specially enabled tablets to allow the guests to see high quality versions of the live feeds, as well as the action replays.

The other partners for this trial were Qualcomm, Huawei, EVS and Intellicore.

What next?

We will continue to explore this 4G Broadcast technology, both to work out how the BBC might bring such experiences to viewers on a more regular basis, as well as working with others in the broadcast and mobile industries to see how the technology might be enhanced even further in future generations of mobile devices.

Tweet This - Share on Facebook

BBC R&D - All of our articles on 4G and 5G including:

BBC R&D - The BBC and 5G

BBC R&D - Broadcasting Over 5G - Delivering Live Radio to Orkney

BBC R&D - 4G & 5G Broadcast

BBC R&D - TV Over Mobile Networks - BBC R&D at the 3GPP

BBC R&D - 5G-Xcast

BBC R&D - 4G Broadcast for the Commonwealth Games 2014

BBC R&D - 4G Broadcast: Can LTE eMBMS Help Address the Demand for Mobile Video?

BBC R&D - 5G Trials - Streaming AR and VR Experiences on Mobile

BBC R&D - 5G Smart Tourism Trial at the Roman Baths

BBC R&D - New Content Experiences over 5G Fixed Wireless Access

BBC R&D - New Audience Experiences for Mobile Devices

BBC R&D - Unlocking the Potential of 5G for Content Production

BBC R&D - Building our own 5G Broadcast Modem

BBC R&D - Broadcast Wi-Fi

BBC R&D - How We Influence International Broadcast Technology Standards

Digital TV News - EE and BBC trial 4G broadcast at FA Cup Final

This post is part of the Distribution Core Technologies section