Video Game Music: Lines, Loops and Layers
Matthew Sweet looks at how you set about composing music for a video game and visits composer Stephen Baysted to discover some of the unique techniques the medium demands.
Exactly how do you set about composing music for a video game? As part of Radio 3 and 6Music's exploration of video game music - "High Scores" - Matthew Sweet visits the studio of composer Stephen Baysted, who is presently engaged with major Hollywood gaming franchise - to discover some of the unique composing techniques that the medium demands.
Matthew also features a selection of music from some ear-grabbing contemporary gaming scores including those for the remarkably popular Final Fantasy, God of War, Assassin's Creed, Civilisation, Skyrim, and Call of Duty franchises.