14/26 A seemingly-innocuous chant causes arguments between the teams on the island. (R)
13/26 The teams try to settle and come to terms with the island's devious twist. (R)
6/13 The Island challenges the Adventurers in the fifth and final power, bravery. (R)
5/13 A Power Captain must overcome her fear of heights in the Island Challenge. (R)
12/26 A shocking twist is revealed at the island fire. (R)
11/26 The island challenges the adventurers in the fifth and final power, bravery. (R)
10/26 Team Sting are annoyed when Claw suggest that they need to improve in the totem trials. (R)
9/26 A power captain must overcome her fear of heights in the Tracks of Terror challenge. (R)
4/13 The Adventurers discover that there is more to leadership than just winning.
3/13 The Island challenges the Adventurers in the Power of Balance. They face the Edge of Doom.
8/26 The power captains discover that there's more to leadership than just winning.
7/26 The island challenges the adventurers in the power of strength.
6/26 Team Claw must take on Human Viaduct to try and win a totem piece.
5/26 The adventurers face the Edge of Doom.
2/13 The ten Adventurers become teams Sting and Claw.
1/13 Ten brave adventurers skydive on to the mysterious Scorpion Island.
4/26 The island reveals a new type of challenge to the ten adventurers - the Totem Trial. (R)
3/26 The ten adventurers must battle it out in the first terrifying Island Challenge. (R)
2/26 The island reveals its powers for the first time, and the adventurers must harness them. (R)
1/26 Ten brave adventurers skydive onto the mysterious Scorpion Island. (R)