E3: Why cloud gaming could create a world without consoles
Until now, big budget video games have most commonly been played by consumers who bought a physical copy of the titles or downloaded them to be run off local storage.
But the console-makers and others - including Google - are pushing an internet-based alternative that promises faster start times among other advantages.
Chris Fox reports from the E3 video games expo in Los Angeles.
- 12 June 2019
- BBC News