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E3: Why cloud gaming could create a world without consoles

Until now, big budget video games have most commonly been played by consumers who bought a physical copy of the titles or downloaded them to be run off local storage.

But the console-makers and others - including Google - are pushing an internet-based alternative that promises faster start times among other advantages.

Chris Fox reports from the E3 video games expo in Los Angeles.

Read more of our E3 coverage