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  1. And finally...

    ...we're wrapping things up.

    It's been an fantastic evening at Hyper Island. We've seen some inspiring talks and brilliant ideas.

    If you were at the event and want to stay in touch, you can contact Leena (@L1L_Hulk) and Sean from Project Cape (@S67Sean) on Twitter.

    Thanks!

    View more on twitter
  2. Group 1 mark 2

    We also had another group looking at the ticket buying process.

    One idea was to have an online forum, where people could ask others they trusted to book tickets on their behalf.

    They also suggested a system which would allow you to play music down a phone that would then recognise the artist you wanted to see.

    They focussed on providing choice to people who access information and book things in different ways - not always involving tech.

  3. On to group 1 - booking tickets

    Group 1 looked at improving the process of buying tickets.

    Their idea was to introduce a timeline to websites which showed you exactly how many steps you had to take to buy a ticket. Each step would be super simple.

    It would make it very clear where you and your friends would be sitting, perhaps by linking to Facebook.

    They focussed on really breaking down buying a ticket into really easy clean steps and making it a very visual process.

  4. Group 2 mark 2

    We also had two groups looking at navigation and orienteering.

    Group 2 thought about how train stations can be busy and confusing. And they developed a wayfinding system to help.

    Distinct coloured and patterned lines on the floor would guide people from platforms to landmarks inside and outside the station.

    The lines would also prepare people (using colour and iconography) for if things had recently changed inside the station.

  5. Group 2 - navigation and orienteering

    They developed a system called CRIS - a piece of wearable tech that could be a band or a piece of jewellery. 

    It would have an ID chip in it which responds to wayfinder points you can set. It evolves as you do and knows where you're likely to be going.

    You can preload your journey on to the app, and the band will buzz when you need cues to navigate, travel or leave. 

    You can also give a CRIS to your friends, and it'll alert them to how you're doing on your journey.

    The colour of the band or would also indicate how you were feeling that day.

    A nice subtle way of giving personal guidance.

  6. Group 3 mark 2

    We had two groups working on face blindness.

    The second group looked at sensory overload at gigs and how that could heighten face blindness.

    They developed the idea of having a colour coded meeting place at all gig venues across the country. It would be a universally recognised colour.

    They also suggested having really clearly exit routes out of very busy areas to the meeting point (i.e mosh pits).

    The meeting point would also dull some of the stimuli which might worsen face blindness - smell, sound, colour etc.

    And finally - seats! Introduce more seats at gig venues. They're great for personal space.

  7. Next up - group 3

    They tackled the problem of how to find your friends at a gig if you have face blindness.

    They've come up with an app called "Catch My Friends" - which helps two or more people find each other.

    It would build on Google Maps functionality to help you find locations to meet. There would also be "Hunter Mode", which would help you locate a friend who you'd just lost.

    And finally, the app would have an emergency button, for if your phone was about to die and you'd lost people. It would help people find you quickly.

    Loads of really great functionality there.

  8. How do we make our city more accessible?

    We've had some great ideas.

    Starting with group 4, who worked on a concept called "Neurodisco" (full marks for the name). 

    They had the idea of incorporating a logo into online event listings which marked the event as neurodiverse friendly.

    They also suggested having a downloadable pack for gig venues which makes clear what the layout is in advance. And a final suggestion - an app which clearly marks where the exits are in a venue.

  9. Feedback time

    We're going to get some feedback from our groups and hear their ideas shortly. They've been busy.

  10. "The ring of stigma and bad design"

    There have been some creative Lord of the Rings references throughout the evening.

    View more on twitter
  11. Up next - the NeurodiverCity Challenge

    Now we've moved on to this evening's group challenge.

    The teams (freshly grieving for their eggs) are imagining a hypothetical scenario... A neurodiverse person is coming into Manchester city centre for the evening to go to a gig with friends.

    Each team is looking at a different stage of the journey to the gig. They're going come up with ideas for how they could improve the person's experience through design.

  12. Get cracking

    After giving their eggs personality and creating their structures, each team then had to drop their egg from a height. Most of them cracked, because the teams didn't have enough time to build a structure strong enough to support them.

    And what did this tell us? People - like the eggs in this scenario - need time and proper support. Otherwise they might crack under pressure.

  13. Group eggsercise*

    Tash from Hyper Island is explaining our group ice breaker to teams of people.

    Each team has an egg. They have to name their egg and give it a personality. Then they have to use some limited materials (tape and straws) to protect their egg.

    Why? You'll find out in a minute.

    *sorry

    Group excercise at Neurodiversity in the City
  14. Thanks to Leena and Jamie

    Two really insightful updates on what neurodiversity is like, and how design can help people with neurodiverse conditions. Up next, group exercises - one including eggs!

  15. What part do designers play?

    Now Jamie's discussing models for how designers can help disability - and it's all about understanding how people receive, process and react to information.