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|Other Six Nations Info:
A coin is tossed and the winning captain elects to take or receive the kick.
Both halves of the match are started with a place kick from the centrepoint of the halfway line. The kick must cross the opposition's 10-metre line, which the opposition are not allowed to encroach beyond until the ball is kicked.
If the ball does not travel 10 metres, goes straight into touch, or goes over the dead ball line at the end of the pitch, the receiving team can opt for a scrum or a kick again.
After a score, the game is restarted from the same place under the same restrictions, with the conceding team drop-kicking the ball to the scoring team.
The ball only needs to cross the line, but if it goes directly into touch a scrum is awarded to the receiving team at the centrepoint of the 22m line.
The ball must be fed straight down the middle of the tunnel and the hookers must not contest for the ball until it is put in. If they do, a free-kick is awarded for "foot up".
The scrum is taken again if the ball comes straight out of the tunnel or if it collapses. If the scrum wheels more than 90 degrees the scrum is reformed and awarded to the other side.
All players not involved in the lineout, except the scrum-half, must retire 10 metres.
The ball must be thrown in straight down the middle of the lineout and the hooker must not cross into the field of play while throwing in.
Jumpers can be lifted by their team-mates below the waist, but the opposition's jumpers must not be obstructed, barged or pulled down.
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