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22 December 2009
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Technology - Things we wear

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Teacher's Area
  Below you will find the rationale behind the Technology- Things We Wear website.

The links below will allow you to jump to the relevant areas of the overview. At the end of each section, after the suggested follow up activities, you will find a link that will take you to the corresponding area of the flash site. If you want to access the html (interactive text) version of the site then click here.


Introduction
The Basics
Which Fabric? What Colour?
How We Make Clothes
Make Your Own
Forward Plan
Links
Credits
RTS Award 2002
RTS Award
Winner 2002

Primary and Secondary
Multimedia and Interactive

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Introduction.

The 5-14 guidelines describe technology as a 'distinct form of creative activity where people interact with their environment to bring about change in response to needs, wants and opportunities'. The document stresses the need to engage children with practical tasks that lead to products that serve a need or solve a problem.

Knowledge and understanding of people's needs, the resources that can be used and processes that can turn resources into products to meet these needs, are all seen as essential in developing pupils' overall technological capability.

Running parallel to this, recent documentation has highlighted an increased drive towards education for work, enterprise and citizenship. Learning and Teaching Scotland emphasise that education for citizenship should aim to develop capability for thoughtful and responsible participation in political, economic, social and cultural life. As teachers, it is important that we not only prepare our children to be active in the world of work through being enterprising enough to have the vision to create and sustain a new idea or project, but also to become responsible and active citizens of the community, sensitive towards the needs of people and the environment.

By working through the Around Scotland site, children will have the opportunity to develop a sharper awareness of how people's needs and wants may differ and how specific resources and processes may help to meet those needs. Children will become more familiar with, and more sensitive towards, the role of the customer, the need for differing design specifications and a range of materials and equipment to create solutions to practical needs, wants and problems.

The activities concentrate on 'things we wear' and could be used to support the two BBC 'Around Scotland' television programmes, first televised in December 2002. They could also link well with an ongoing enterprise education project focussing on the use of textiles for producing garments for a real audience and also for developing key aspects of citizenship education through the site's focus on thoughtful and responsible participation in the creative and decision-making process.

The children will be able to learn about people's needs and how they are met, resources and how they are managed and processes and how they are applied. These are explored through three main menus, all of which are geared towards national attainment level C and/or D: Which fabric/What colour? enables the children to select appropriate materials for dressing characters for particular seasons and sports, and also allow them to explore the use of colour in the production and marketing of clothing; How We Make Clothes allows the children to make decisions about the types of tools to use for specific stages in textile design and also ways in which to minimise waste; and, finally, Make Your own enables children to use all their knowledge and understanding to design a T-shirt of their own in order to match a specific specification for a particular consumer.

As the 5-14 guidelines suggest, the central purpose of knowledge and understanding in technology is to enable skills to be deployed effectively and attitudes to be well informed. Throughout the site, there are opportunities for children to review and evaluate their work and use feedback as the basis for further discussion to assess the quality of their work against design criteria. It would be hoped that the knowledge and understanding gained from the tasks could lend themselves to wider technology projects, whereby the children are able to prepare for tasks by identifying a set of needs, wants or problem issues and communicate and plan ways to proceed. It is also hoped that children will learn the necessary skills to carry out tasks to address these needs and problems through their awareness of the use of materials, tools and equipment and the processes through which they may be applied, and also to review and report on the success of these tasks and suggest ideas for further improvements. The site's content may also allow teachers to complement their other work in environmental studies and to develop informed attitudes in the children towards having respect and care for others and also having greater social and environmental responsibility. This site will provide children with a great deal of enjoyment and perhaps an enhanced commitment to learning about technology, responsible citizenship and sustainable development.

Before you enter the site, you might want to look at the Forward Plan which identifies the 5-14 strands, attainment targets, levels and pupil experiences which this site supports.You might also wish to look at the Technology- Things we wear site (launch November '02) for early stages 5 - 7 year olds, and which covers some of the themes in this site but in a simpler way. You will find this in the What? When? Where? Why? site.

It may also be uselful to read the accompanying notes to the television programmes, transmitted in autumn '02.




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The basics.

To get the most out of this site choose the green Flash tab. This takes you to a version that includes animations and interactive activities. Some of these activities may take a little time to load- a minute or so, depending on your internet connection.

You will then arrive at a main menu page which offers you three areas to explore.

At the bottom of this page there is a message that reads "full screen version". Clicking here will launch a full screen version of the site, which basically enlarges everything and removes the browser bar. This means that you won't be able to move outside the "Technology- Things we wear" site.

If you should wish to leave the site at any time, click on the "Technology- Things we wear" icon on the top left hand side of the screen. This takes you back to the main menu page. Here you can click on close window on the bottom right hand side, returning you to the homepage.

Alternatively, the "Technology- Things we wear" button can be used to return you to the main menu page where you can choose to visit another area of the site.

If you choose the red Html tab instead of flash, then you will enter a version of the site that does not contain animations. This is a streamlined version of the site which covers the core learning concepts and offers print outs of some of the activities instead of computer based tasks.

Throughout the Flash site there are "hidden" T buttons on the bottom left hand side of the page. Clicking on these will give you information on what the task in hand is and an assessment of the activity.

Enjoy the website!




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Which Fabric? What Colour?
Activity

In 'Which Fabric?', children will be given the opportunity to choose suitable clothes to dress up an online doll for a particular season. By reading information about different types of materials and their properties, children will be able to make informed decisions about which type of fabric might be more suitable for winter or summer, and make selections for either a girl or a boy. Children can then review their selections and decide if they are the most suitable ones. They can then move onto the next level where they get to choose a character playing a particular sport. They can then decide which listed material would be ideal to dress the character in. If the children's choices are correct, the mask hiding the character disappears but if they are wrong, then the mask remains and a short message explains why the choice was not appropriate. When the correct answer is selected and the characters are seen in full, the children can input reasons for their choices and print out their notes and the image.

Within 'What Colour?', children learn about the how a colour wheel works and why it's useful in marketing and producing clothes. They will then have the opportunity to examine three photographs of people at work and select a reason why they might wear particular colours . Children are given feedback about why their answers are right or wrong.

Learning Outcomes

  • Children will be able to recognise the properties of different materials and how these may be suited to particular seasons and sports.
  • Children will develop an ability to make informed choices for consumers and recognise the range of consumer needs that may exist.
  • Children will use the self-evaluation process to review and amend their choices for clothes based on informed decisions.
  • Children will develop an understanding of the way in which colour can be used with textiles for different reasons and purposes.
Suggested Follow-Up activities
  • Children could be involved in writing specifications for real sports players and sketching drawings of sportswear that could serve the particular needs of that player.
  • Children could critically evaluate a range of current clothes for girls or boys for different seasons, and suggest alternative materials that could be used to improve their design for the consumer.
  • Children could create textile design boards, where they have to produce new marketing imagery for clothes through the use of colour blends.

Now try Which Fabric? What Colour?


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How We Make Clothes

In this section, the children are involved in selecting the most appropriate tools to make a t- shirt. They can read information about each kind of tool and select the most suitable alternative for joining patterns to materials, marking around patterns, cutting shapes out and joining shapes together. Children can then move onto the next level where they can play a jigsaw type game where they can attempt to arrange shapes onto fabric, with the aim of minimising waste. At the end of both of these activities short animations make a subtle statement about safety.

Learning Outcomes
  • Children will develop an awareness of the properties and purposes of a range of construction materials and tools.
  • Children will recognise the ways in which different tools may be used to complete particular stages in the process of textile design.
  • Children will be able to engage in efficient practice in designing and making activities and recognise the importance of reducing waste.
  • Children will develop a greater understanding of the hazards and risks involved in working with tools, equipment and materials.
Suggested Follow-Up activities
  • A national or international sporting or musical event could be used as a context for children to work with patterns, fabrics and tools to create new textile samples. Children would enjoy designing and making a new sample fantasy football shirt, or even some new high fashion tops for a favourite pop band.
  • Children could create a design simulation, where they have to describe the way in which they could reduce waste and maximise efficiency within a fictitious textiles factory.
  • Children could make safety posters for use in a textile design workshop, highlighting the hazards involved in using equipment in the wrong way.
Now try How We Make Clothes.


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Make Your Own
In this section, the children are able to create a T-shirt design of their choice by selecting the material, style, collar, motif and other extras such as icons and logos. The teacher may choose to either use the in-built character requirements (Matt, Kenan and Holly) or to create specifications of their own (say a school top for an end of term event) for children to follow. The children can then compare their finished garment with the original specifications and evaluate how closely they match. Finally, children can print put their final T-shirt design for classroom display.

Learning Outcomes

  • Children will recognise that design specifications are a vehicle to allow technology to satisfy specific customer needs and wants.
  • Children will develop further experience of the range of materials and resources that may be used to create different solutions to particular design specifications.
  • Children will develop the skill of reviewing the quality of their work by reference to specific design criteria.
Suggested Follow-Up activities

  • Children could work in small teams and produce design criteria for each other, and then engage in peer review and evaluation of T-shirt designs.
  • Children could link this work with ongoing class topics - eg. design a top for use in the 1960s or 1970s or even earlier; design a new jersey for the school football team or for a specific pop, film or sports star. Why not design new fashions for David Beckham or for Kylie Minogue ?
  • The work could be linked to a whole-class enterprise project, whereby the children carry out market research for new school t-shirts. Specifications and drawings could be made and feedback taken from pupils in the school. Finally, children could make the T-shirts using appropriate tools and processes, and perhaps sell them at the school fayre.
  • Finally, children could learn a little about the resources and processes required for mass production, and how these differ from those required for smaller-scale work.
Now try Make Your Own.


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Forward Plan

We have provided a Forward Plan (click to download) which you can print out.
This is designed to break down the activities into their strands, attainment targets and levels in order to help assessment and evaluation.

We have also provided a forward plan covering ICT skills, which can be found here.


Flash Sitemap

We have provided a sitemap (click to download) which you can print out. This will give you an idea of the layout of the site.

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Links

Here are some other Technology related sites worth looking at:

http://www.bbc.co.uk/scotland/education/whatwherewhenwhy (launch November 02)

This is a site for 5 - 7 year olds and which also deals with Technology - things we wear.
Games include: dress the fire-fighter, where do our clothes come from? and match the clothes to the seasons.
http://www.baddesigns.com/

http://www.brainpop.com/

http://www.howstuffworks.com/

http://www.ltscotland.com/

http://www.primarydandt.org/

http://www.technologylinks.org/tlinks/index.htm

http://www.data.org.uk/welcome/welcome.htm

http://www.nutrition.org.uk/

All the sites listed are checked regularly. However, the constantly changing nature of the Internet means some sites may alter after we have visited them. The BBC is not responsible for the content of external websites.

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Production Team Design Team
Web Assistant Carolyn Syme Designer Robert Hamilton
Assistant Producer Gerald Strother Flash Coder Cris Walsh
Senior Producer Lucy Conan HTML Coder Anneli Kuukka
Editor Moira Scott Illustrations Team Artonomy
Voiceover Jacqui Sinclair Education Officer Janice Rough
Consultants
Peter Edwards Acting on behalf of LTScotland
Susan MacLaren Dept MSTE, Faculty of Education, University of Strathclyde
Ross Deuchar Primary Education Department, University of Strathclyde
This website has been developed with regard to the Primary Technology in Scottish Schools pack by LTScotland.





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