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Players
2 4
Sounds
covered
All the vowel phonemes.
ow/ou, oy/oi, ar/a/al, oo/u, air/are/ear, or/ore/oar/war,
aw/au/augh/al, ir/ur/er, ear/eer/ere
Preparation
You will need these printouts:
Sheet 1 Sheet 2
The Race to the Lighthouse Gameboard
Print out the 2 sheets of the board. The sheets could be coloured in before they are mounted on card and laminated.

A die
Cut round the edges of the cube and then fold it together, although
a real die will roll much better!

Counters
Cut out each counter and then the children can colour
them in. There is one counter for each player.

Tokens
Cut out each of these and place them in a pile on the
table. These can also be coloured in.

The object of the game is to be the first to land on the
Lighthouse, the final square on the game track. Each
player throws the die and moves his/her counter according
to the number which appears on the die.
When
landing on a phoneme square, the player
must read out the phoneme before reading the clue, so
as to establish understanding.
If
a player solves a clue first time, s/he collects a token.
The tokens will provide an incentive for children to answer
as promptly as they can and so keep the game moving,
as well as giving them a sense of success. For the less
able, there are illustrations of the answers on the board. These allow teachers, parents
or carers to offer gentle prompts, and reinforce understanding.
If
a player shouts out the answer on someone elses
turn, s/he must either give up a token, or miss a go.
There
are also additional squares with instructions on them
that move the players forward or back accordingly. These
instructions also contain phonemes which the children
can be encouraged to pick out.
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