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20 October 2014
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Print and Do

The Race to the Lighthouse
2 – 4

Sounds covered
All the vowel phonemes.
ow/ou, oy/oi, ar/a/al, oo/u, air/are/ear, or/ore/oar/war, aw/au/augh/al, ir/ur/er, ear/eer/ere

You will need these printouts:

The Race to the Lighthouse Gameboard Sheet 1   Sheet 2

The Race to the Lighthouse Gameboard
Print out the 2 sheets of the board. The sheets could be coloured in before they are mounted on card and laminated.

A die
A die

Cut round the edges of the cube and then fold it together, although a real die will roll much better!

Cut out each counter and then the children can colour them in. There is one counter for each player.

Click for Tokens Print and Do
Cut out each of these and place them in a pile on the table. These can also be coloured in.

How to Play
The object of the game is to be the first to land on the Lighthouse, the final square on the game track. Each player throws the die and moves his/her counter according to the number which appears on the die.

When landing on a ‘phoneme’ square, the player must read out the phoneme before reading the clue, so as to establish understanding.

If a player solves a clue first time, s/he collects a token. The tokens will provide an incentive for children to answer as promptly as they can and so keep the game moving, as well as giving them a sense of success. For the less able, there are illustrations of the answers on the board. These allow teachers, parents or carers to offer gentle prompts, and reinforce understanding.

If a player shouts out the answer on someone else’s turn, s/he must either give up a token, or miss a go.

There are also additional squares with instructions on them that move the players forward or back accordingly. These instructions also contain phonemes which the children can be encouraged to pick out.

How to print
Follow a link to any activity on this page. When the page has finished loading, click the printer icon on your browser's toolbar or select print from the File menu.

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