2 or more
_, c_ _, l_ _, p_ _, t_ _
_n, _ _g, _ _d, _ _m, _ _p
_e_, _i_, _o_, _u_
Choose which version you want to play, then print the
components from the Print and
- A game board.
Each version has 4 unique game boards - use them all
to provide greatest variation.
- A sheet of
Soundcatchers. Cut them out as marked - children may
be able to do this themselves.
Print off and
make a lettercube for the game you have chosen. This
should be prepared in advance as it can take a little
aim is to cover each picture on your game board
with the correct soundcatcher.
take it in turn to roll the cube and must decide
which picture on their board corresponds to the
letter on the cube. For example, if you are playing
the 'medial vowel' version and an 'e' is thrown,
then the player must find the picture with an 'e'
sound in the middle. In the 'final phoneme' version
of the game the letter on the cube will correspond
to the end sound of the pictures. The picture can
then be covered with the correct 'Soundcatcher'.
If it is already covered then it is the next player's
The Joker - When the Joker is thrown the
player can choose any picture on their board, but
they must cover it with the correct soundcatcher
or they lose their turn.
is the first to cover all their pictures.