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How to use online activities

Word Jumbler

Curriculum Relevance | Objectives | Game Overview
How To Use With Interactive Whiteboard | How to use only small number of Computers |

Curriculum relevance:
KS 1 Level 2
En2 Reading 1a, 1c, 1d, 1e, 1k
En3 Writing 4b 4f

Objectives
Homophones, phonemes and syllables.

Game Overview
The Word Jumbler Machine features Star and Hutch who introduce the following 3 games:
  • Game 1 - Sounds the Same - homophones.
    The player is asked to click on the correct homophone needed to complete a sentence.
  • Game 2 - What's the Pattern - phoneme spelling in 2-syllable words.
    The player is asked to click on the correct phoneme pattern to complete the word in a sentence.
  • Game 3 - Count the Syllables - in 2, 3, and 4 syllable words.
    The player is encouraged to read a word and work out how many syllables it contains. This game features useful 'listen again' and 'listen slowly' facilities, designed to help the player recognise the syllables.
If playing in Netscape, you will need Flash player 4.0.20 or above in order to print out the results. There is an option to upgrade your Flash as you access the game.

Whole class using Interactive White board: Sounds the Same
  • Introduce concept and discuss differences. Give examples, Harry did not know where to go. Harry liked to wear his football boots. Brainstorm examples.
  • Bring up first screen on board and read 'how to play' together. Play game with class, ask children to call out correct answers. After each turn, ask children to complete the relevant box on the 'Sounds The Same' print off version.
  • After the game ask children to write two sentences to illustrate a homophone pair in their proper context.
What's the Pattern?
  • Re-cap spelling patterns covered. Discuss how many ways there are of spelling different phonemes. Identify the most difficult ones oo/ ar/oi/ow/air/or/er/eer and make lists of words in which the phonemes are used. E.g. fair, hair, chair, pair.
  • Bring up first screen, read through 'how to play' and complete first sentences together.
  • Before completing the sentence, ask children to suggest words, which feature the listed phonemes. E.g. laugh, saw, for, door, more. Ask children to complete print-off version in pairs.
Count the Syllables
  • Re-cap on syllables. How do they help us? Clap names etc. Write up examples e.g. el-e-phant.
  • Read through 'how to play' together. Split class into groups of four and ask them to write the numbers 1,2,3 and 4 on four separate pieces of card. Start game and use 'listen again' button twice, ask each group to hold up a card to show how many syllables there are in a word. Once every group is holding up a card reveal the correct answer on screen. For every correct answer allocate a point. Play the game again with out using the 'listen again' button.
How to use only small number of Computers

Sounds the Same
  • Introduce concept and discuss differences. Give examples, Harry did not know where to go. Harry liked to wear his football boots. Brainstorm examples.
  • Write up selection of homophones on the board and ask children waiting to play online game to write a sentence for each of the words.
  • Ask children to play online game in pairs, bring up first screen and check that children read the instructions in 'How to play'.
  • Ask children to collect pairs of homophones, as they play the game.Create a class chart of the homophones recorded.
  • Once children have played online game ask them to complete 'Sounds The Same' printable version.
What's the Pattern ?
  • Re-cap spelling patterns covered. Discuss how many ways there are of spelling different phonemes. Identify the most difficult ones oo/ ar/oi/ow/air/or/er/eer and make lists of words in which the phonemes are used. E.g. fair, hair, chair, pair.
  • Ask children waiting to play online game, to play the 'I spy' game, using a phoneme rather than a letter as a clue.
  • Write a number of phoneme patterns onto small pieces of paper and put them into a hat. Ask children to take turns to pick a phoneme and suggest a word, which features that phoneme.
  • Ask children to write a simple rhyme. Suggest they write two phrases, which end in words with the same phoneme ending. Write up an example, e.g. Star began to make, a big birthday cake.
  • Split class into pairs and give each pair a word. Ask each pair to brainstorm words, which feature the same phoneme. Ask children to pick three of the words and to create an illustrated banner. Give examples e.g. Hair, Chair, Fair, or Can, Van, Man
  • Ask children playing online game to bring up first screen of 'What's the Pattern' check that they read through instructions in 'how to play'. To check learning, ask children to complete 'What's the pattern' print-off version, once they have played online game.
Count the Syllables
  • Re-cap on syllables. How do they help us? Clap names etc. Write up examples e.g. el-e-phant.
  • Ask children waiting to play online game to draw 4 numbered columns. Split children into pairs and ask them to explore the room/ or present children with a collection of objects. Ask children to sort the objects that they find, by the number of syllables their name contains. E.g. the word chair should be written in column two.
  • Ask children playing online game to work in pairs, check that they have read the instructions in 'how to play'. Recommend that they use the 'listen slowly' facility to help each other decide on.
  • Once children have played online game, ask them to complete the printable version of 'Count the Syllables'. Ask them to recall a word from the game or from the print off, which they would like to create into a 'card'. Ask children to write the word onto a card, breaking it up into the correct syllables and to illustrate the card.
  • Collect cards and show to class, ask them to read the words, clap the syllables and count the syllables together.
Links
TV Programmes 1, 2, 3 and 4
Print and Do: Speech Marks | Speech | Apostrophes

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