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20 October 2014
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Story Plant

Curriculum Relevance | Objectives | Game Overview
How To Use With Interactive Whiteboard | How to use only small number of Computers | Links

Curriculum Relevance
KS 1 Level 2
En1 Speaking and Listening 2a, 2b
En2 Reading 3a, 3b 3c, 4, 5, 6a
En 3 Writing 1d, 1b, 1f, 2b, 2c, 2d, 7a, 7c, 9b, 10, 12

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Objectives
Planning a Story

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Game Overview
The aim of the game is to help grow a Story Plant. As the Story Plant grows players are asked a series of 'What, Where, When, and Who questions and are encouraged to make decisions about the type of story they want to create. Therefore as the Story Plant grows, so does the story. Guiding the child in this process is one of the main 'Starship' characters 'Sky'. Sky reads out the sentences as they appear and reads out the story at the end of the game. At the end of the game the child can choose to print out their story, or play again and generate a different tale.

If playing in Netscape, you will need Flash player 4.0.20 or above in order to print out the results. There is an option to upgrade your Flash as you access the game.

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Whole class using Interactive White board
  • Re-cap on fundamentals of story writing. E.g. A story has a beginning, middle and end. Generate a list of criteria for a good story opening. Look at lots of examples.
  • Ask children what they need to consider when planning a story. Illustrate their ideas with a mind map.
  • Bring up first page. Listen to 'Sky's' introduction. As you progress through the activity, take a class vote to decide on which leaves to click on. Together draw a 'Story Plant', at each stage of game, add a leaf and write in Sky's questions. E.g. Write text 'When is the story taking place?' in a leaf.
  • Take time to listen to Sky read sentences. Let children take turns to click on the watering can. Listen to Sky read the story and then read through together.
  • Act out the story and plot the key scenes. Take photos and put them on a timeline to show how the plot developed. Jot down any keywords or phrases around the pictures as if it is an enlarged story plan.
  • Brainstorm questions that would help plan an ending for the story and add some more leaves to your plant. Ask children to plan, write and illustrate an ending for the story.
  • Use the questions as a checklist for a story opening. Write a class story using the questions as a basis for structuring the opening. Encourage use of descriptive vocabulary.
  • Support story writing with 'Planning a Story' Page 1 Page 2  Activity Sheets.
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How to use only small number of Computers
  • Look at some story beginnings. What happens in the beginning/opening of a story? Brainstorm ideas.
  • Ask children to create a 'Story Plant' in pairs. Bring up first page and ensure they listen and understand 'Sky's introduction. Suggest they take time to listen to and read sentences as they appear. Ask children to print out the story at the end and discuss feelings and emotions in the story. Collect contrasting words and phrases.
  • Whilst children are waiting to play the 'Story Plant', ask them to Take a familiar story and try to plot it on a 'Story Plant' plan. Use Printable version of 'Story Plant'  Lower and Upper
  • Ask children to plan an alternative ending to other traditional/familiar stories, using the 'Space Bugs' on the 'Planning a Story' Page 1 Page 2   Activity Sheets to help them.
  • When children have played the 'Story Plant' game ask them to draw three key scenes to accompany the printed story.
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Links
TV Programme 4
Print and Do: Planning a Story Page 1 Page 2  

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