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How to use online activities

Park The Pods

Curriculum Relevance | Objectives | Game Overview
How To Use With Interactive Whiteboard | How to use only small number of Computers

Curriculum Relevance
KS1
Ma 2 Number and Algebra/Levels 1 & 2
1a, 1f, 2a, 2c, 3a, 3d

Breadth of Study
1c, 1f

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Objectives
  • Explore the location of numbers on a number grid.
  • Use a number grid to support mental calculations
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Game Overview
  • Game 1 - 'Direct placement'. Children are asked to place the pod on a specified square.
  • Game 2 - 'Between two numbers'. Players are asked to place the pod on the number, which appears between the 2 specified.
  • Game 3 - 'Counting on/ back'. The player is asked to count on or back from a specified square. The game can be played at three levels: working within the 10s, Crossing the 10s, adding / subtracting 10s and units.


As each pod lands the player is asked to park it in a particular location. If the children needs to hear the instruction repeated they can do so by clicking again on the Pod. Clicking on Hutch allows the instructions to be repeated.

If playing the game in Netscape you will need Flash Player 4.020 or above, in order to print out the results. There is an option to upgrade your Flash as you access each game.

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How to use on an Interactive Whiteboard
  • Check children's understanding of placing something ' directly', 'in between' and 'counting on or down'. Recap on key words: hundreds, tens, units, ones, digit, before, after, between, and adding.
  • Play first game together, listen to and recap on Hutch's instructions.
  • Ask children to point to the correct number on the square. Suggest ways of working out where the number should go.
  • In the final stage of Counting On /Down the term 'move on/ back' is used. Ask children, 'Can you find a quick way to move on/ back?'
  • Encourage the children to develop strategies for moving on and back through the square, e.g. to move on 12 places, move down one square to the number which is ten more, then forward two places.
  • Ask on what other occasions they may have to place a number? E.g. the dial of the milk bottle holder, using a phone for simple numbers, lottery probably not advisable!
  • The class could be divided into 2 groups; each group has a turn at parking the pods and see who gets the most pods parked.
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How to use only small number of Computers
  • Check children's understanding of placing something ' directly', 'in between' and 'counting on or down'. Recap on key words: hundreds, tens, units, ones, digit, before, after, between, and adding.
  • Split those waiting to play online game into groups. Give each group a print off version of the game and 20-30 counters. Ask each child to write down 5 numbers from 1 to 100 on small pieces of paper, which they can then put in a 'lucky dip'. Then ask children to put the 25 counters anywhere on the grid. Ask children to take it in turns to take a number from the dip and to find it on the grid. The player collects any counters they find on the square and at the end of the game the player with the most counters wins.
  • Split children into pairs when playing online game. Check that they listen and understand Hutch's instructions, by parking the first pod together. Point out that the clicking on the pod will sound the number. Ask children to take it in turns to park the pod.
  • In the final stage of Counting On /Down the term 'move on/ back' is used, Ask children, 'Can you find a quick way to move on/ back?'
  • When the child has completed the game, ask them to print out, their results and to correct and to complete the print out.
  • Conclude activity, by asking children to complete print-off versions of 'Park the Pods' games:
    'Place The Number Direct'
    'Place The Number In Between'
    'Counting On And Back Within The 10s'
    .
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Links
Radio programme 2
TV Programmes 5 and 6
Print and Do: Zebra Number Stripe| Number Line Space Snake | Number Pairs Game|

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