Curriculum Relevance | Objectives | Game Overview
How To Use With Interactive Whiteboard | How to use only small number of Computers
Ma 2 Number and Algebra/Levels 2 & 3
Ma3 Shape, Space and Measure Levels 2 & 3
2a, 2b, 2d, 3a, 3b, 3c, 4b,
Breadth of study
- Use the mathematical terms for common 2D and 3D shapes
- Recognise significant properties of shapes
- Recognise whole, half and quarter turns to the left or right, clockwise or anti clockwise
- Recognise line symmetry
- Recognise simple fractions of shapes
This game brings together a number of areas with Shape, Space and Measures. It is best introduced to the whole class through the interactive whiteboard, or used with children who have gained a reasonable understanding of symmetry, properties of shape and fractions. If playing the game in Netscape you will need Flash Player 4.020 or above, in order to print out the results. There is an option to upgrade your Flash as you access each game.
For use with an Interactive Whiteboard
- Use game as an opportunity for children to verbalise their ideas about the shapes and discuss possible answers. When children select their answer, suggest that they check the other shapes before making the final selection.
- As a class recap on key words both before and during the game. For example: cylinder, cylindrical, faces, edges, corners, sides, straight, curved, cube, cuboid, oval, circle, circular, triangle, triangular, quadrilateral, rectangle, rectangular, pentagon, symmetry, symmetrical, reflective symmetry, reflection, regular, irregular, fractions, whole, half, quarter, right angle, rotation, clock wise, anti clock wise, 2-dimensional, and 3-dimensional.
- To recap on halving something, click on the 'Halving Song' and read through with class.
- As part of your review, ask questions for example: Which shapes have four sides? How many sides does a pentagon have? Etc.
- Bring up first Screen of Calamity Quest and listen to the Captain Calamity's Instructions and complete the quest together.
- Following questions on shape, ask children to point out other examples in the Evil Ruler's Castle. For example can they spot other four-sided objects, or curved objects?
- Following questions on fractions, remind the children that the sections must be equal in size; e.g. a shape, which is divided into four unequal parts, is not divided into quarters.
- The questions about lines of symmetry are very specific. 'Two lines of symmetry' means exactly two lines; so the square does not match, as it has more than two lines of symmetry. Talk about the rewards - do they have lines, symmetry etc.
- At the end of game have a classroom quest with an object and a question in different areas of the classroom. Or adapt Cross the Swamp so the children's quest is to Cross The Swamp answering questions about shapes, symmetry etc. Practise rotation and instructions by adapting the print out called 'Treasure Quest' (Page 1) (Page 2) .
How to use only small number of Computers
- Recap on key words mentioned above. Use game as an opportunity for children to verbalise ideas about the shapes and discuss possible answers. When children select their answer, suggest they check the other shapes before making the final selection.
- Split children into pairs when playing online game. Run through Captain Calamity's instructions together.
- Ask those waiting to play online game to make 3D shapes out of plasticine. Give specific properties e.g. Make shapes that:
1. are symmetrical (cut in half and test with a mirror)
2. have 6 faces
3. are regular shapes (all faces the same)
4. have one face that is triangular
- Or ask groups to make a collection of common regular and irregular 3D shapes.
1. Discuss the properties of the shapes with the children. Put a selection of the shapes into a 'feely bag'. Children take it in turns to feel the shape and describe the properties of the shape.
2. Ask the children to sort the shapes according to one property (e.g. all these shapes have a circular face, all these shapes are symmetrical …)
3. Ask children to choose two properties to sort the shapes and sort them using two hoops to create a Venn diagram (e.g. shapes that are symmetrical, shapes that have more than four corners etc.)
4. Ask the children to make a display of shapes labelling them according to their properties.
- Once children have played game, reinforce knowledge with printable version and the 'Treasure Quest' (Page 1) (Page 2) and 'Decision Tree Maze Game'. (Page 1) (Page 2)
Radio programme 4
TV Programme 8
Print and Do: Treasure Quest (Page 1) (Page 2) | Decision Tree Maze Game (Page 1) (Page 2)