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Print and Do

Place the Penguin | Park the Pods | Cross the Swamp
Number Jumbler | Alien Cookbook | Calamity's Quest

Maths

INTRODUCTION
The web-based mathematics games on the the Star Ship website address the National Curriculum Programmes of Study for children working towards the end of Key Stage 1. The web games support specific concepts introduced in other contexts such as the TV and radio programmes. They are designed to develop, reinforce and support the mathematical knowledge, skills and concepts that children who are working within the wide range of National Curriculum level 2 will be addressing.

The information below tells you what areas of the curriculum each game covers and provides an overview of each game. There is also information about how the games tie in with the TV and radio programmes as well as the Print and Do sheets.

If playing the games in Netscape, you will need Flash player 4.0.20 or above in order to print out the results. There is an option to upgrade your Flash as you access each game.



PLACE THE PENGUIN

Aim of the game
  • Develop visual images of numbers
  • Recognise place value.
  • Know what each digit represents in 2 and 3 digit numbers.
Overview of the game
This game features Dave and the Penguins. Dave needs help breaking down numbers into hundreds, tens and units by putting the penguins on the correct place on the grid.

The game has two levels. The first level deals with 2 digit numbers. The second level deals with 3 digit numbers. There are 8 numbers in a game.

The penguin must be 'dragged' all the way to the appropriate row before it will stay in place. Click on Dave to hear the number again.

Links
Watch TV Maths programme 1 : Place Value
Listen to Radio Maths programme 1 : Place value, odd and even numbers
Print & Do: Zebra Number Stripe

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PARK THE PODS

Aim of the game
  • Explore the location of numbers on a number grid.
  • Use a number grid to support mental calculations
Overview of the game
Hutch needs help parking the pods. As each pod lands the player is asked to park it by clicking on the correct number on the numbersquare.

There are different levels:-
  • Game 1 Direct placement : Children are asked to place the pod on a specified square.
  • Game 2 Between two numbers : Players are asked to place the pod on the number which appears between the two numbers specified by the pod.
  • Game 3 Counting on/ back : The player is asked to count on or back from a specified square. There are 3 options within this level: working within the 10s, Crossing the 10s, adding/subtracting 10s and units.
There are 8 questions in a game. Click on the pod to hear the parking instruction again. Click on Hutch to hear how to play the game again.

Links
Watch TV Maths programmes 1 and 2 : Place Value and Calculations
Listen to Radio Maths programme 2 : Mental calculation
Print and Do: Zebra Number Stripe,Balancing Penguins, Number Pairs Game

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CROSS THE SWAMP

Aim of the game
  • Choose the correct sign to solve a maths calculation
  • Develop methods of mental calculations.
Overview of the game
Little Ron, the monkey, needs some help in getting across the swamp. Little Ron moves across the swamp on logs which have numbers on them. The player has to do a maths calculation to get from one log to another.

At the beginning of the game, the player must first choose which game and number level they want to play. For games, there is a choice between 'addition and subtraction' and 'multiplication and division'. The number level has three options to choose from: 1-20, 1-50 and 1-100.

There are two parts to each calculation to get Little Ron from one log to the next. First the player must click on the right sign on the calculator. Then they must calculate the number needed to bridge the gap between the two logs and click on the calculator again. There are five calculations in total.

Click on the frog for help and a numbersquare will appear.

Links
Watch TV Maths Programme 2 : Calculations
Listen to Radio Maths Programme 2 : Mental Calculation
Print and Do: Balancing Penguins, Number Pairs Game

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NUMBER JUMBLER

Aim of the Game
There are a number of different game options within this game:-
  • Odd and even : Recognise odd and even numbers
  • More or less : Compare two given numbers and say which is more or less
  • Win the Money : Find totals of sums of money
  • Missing signs : Choose the appropriate operation symbol to complete a number sentence.
  • Round to the nearest 10p : Count a collection of coins and round the amount to the nearest 10p.
Overview of the game
Odd and even
This game contains numbers up to 100 and asks the player to identify whether they are odd or even. There is a Help button which provides a visual image of the number broken into recognisable units. When children use this on-line help, ask them to say how the number is represented.

More or less
The player is shown pairs of numbers up to 100 and asked to identify whether the first is greater than, or less than the second. The true/false buttons selects the answer and children may need support initially in using these.

Win the Money
The screen shows a collection of coins and the player is asked to find the total value of the coins. It may be helpful to have a collection of coins or a number line to support children in their calculations.

Missing signs
This game has different options: addition and subtraction, multiplication and division or all four operations. Number sentences are presented with the operation sign missing. The player is asked to choose the appropriate operation symbol.

Round to the nearest 10p.
The game is played in two steps, with your child first finding the total and then rounding up or down.

It works with the convention that any number ending in 0-4 is rounded DOWN to the previous 10p and any 5-9 is rounded up to the next 10p. If children have difficulties in counting the larger piles of coins, they can use the cursor to count the coins individually as it highlights each coin one by one. Encourage your child to use known facts about one pile of coins to make intelligent judgements about the other piles. (e.g. if you have counted one pile and found it to be 80p, then the shorter pile cannot be 90p).

Links
Watch TV Maths Programmes 1,2,3 : Place Value, Calculations and Data Handling
Listen to Radio Maths Programmes 1,2 and 3 : Place value, odd and even numbers, Mental calculation, Measure and problem-solving.
Print and Do: What's the magic number ?, Aging Monkeys, Banana Splits, Money Go Round

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ALIEN COOKBOOK.

Aim of the game
  • Read simple scales
  • Calculate using units of measure
  • Identify simple fractions.
Overview of the game
Hutch needs some help measuring out the ingredients to bake a cake. The game shows scales in a variety of forms.

There are three different levels for this game:-
  • Choose the measure: the player is asked to click on the correct measure.
  • Use a measuring scale: the player is asked to click on the jug or bag of ingredient until they have measured the correct amount into the mixing bowl.
  • Calculate and measure: the player is asked to click on the jug or bag having worked out how much more of the ingredient is needed to be added.
Links
Watch TV Maths programme 4 : Shape, Space and Measure
Listen to Radio Maths programme 4 : Shape and Problem-solving
Print and Do:Measuring Monkey Tails

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CALAMITY'S QUEST

Aim of the game
  • Use the mathematical terms for common 2D and 3D shapes
  • Recognise significant properties of shapes
  • Recognise whole, half and quarter turns to the left or right, clockwise or anti clockwise
  • Recognise line symmetry
  • Recognise simple fractions of shapes
Overview of the game
Princess Amber is being held prisoner by the Evil Ruler. Captain Calamity needs help answering the questions to move him through the castle to free the Princess. This game brings together a number of areas to do with shapes, symmetry and fractions.

Links
Watch TV Maths programme 4 : Shape, Space and Measure
Listen to Radio Maths programme 4 : Shape and Problem-solving
Print and Do: Decision Tree Maze Game  (Page 1)   (Page 2) , Treasure Quest (Page 1)   (Page 2)

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