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20 October 2014
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Radio Resources - English

INTRODUCTION
Starship English - Radio is a series of four programmes, which focus on the literacy skills that children aged 6-7 years will be learning at school. Aboard the Starship KS1, space-dog, Star, invites listeners to join her on a space mission and in the process introduces them to the different literacy skills needed for their Key Stage 1 National tests in Year 2.

Programmes 1, 2 & 4 all include a story and encourage children to think about aspects of story writing. In the programmes Star presents a number of related activities, which cover topics such as plot and the use of verbs and adjectives. Programme 3 focuses on non-fiction and identifying what the writer is trying to tell us.

Listen to the programmes with your child and encourage them to try Star's activities. Printable activity sheets to accompany the radio programmes can be found on this site, as can other online and printable activities to support your child's learning.

The English programmes can be recorded off air in the middle of the night on Radio 3 from 03.00-03.30 or on Friday 17th Jan and Friday 24th Jan 2002 (2 x 15'00 progs in each slot), or tapes can be purchased from BBC Education Tel No: 0870 830 8000.




RADIO PROGRAMME 1 : THE WINTER HEDGEHOG

Starting with the reading of the story 'The Winter Hedgehog', the learning points in this programme include:-
  • making sense of what is read, retrieving information and discussing and comparing story themes.
  • looking at how vocabulary is used in terms of word choice being crucial to meaning, and how it can extend and enhance writing.
At Home
  • Go on a Winter walk and think of all the senses. What can you hear/see/smell/touch?
  • Find out information about foxes and hedgehogs from a book or magazine.
  • Cut out pictures and write a story about a winter animal. Think of lots of describing words.
  • Read a book together. Ask questions about what you have read. Make some questions easy so your child just has to look in the book. Make some a bit harder where they have to think about it and make up their own answer.
Links
Web games: Penguins on Ice - Make it interesting
Print and do: Speech Marks | Speech | Time Connectives




RADIO PROGRAMME 2 : THE CHINESE DRAGON

Building on what has been covered in Programme 1, this programme covers the following learning objectives:
  • making sense of what is read, retrieving information and discussing and comparing story themes.
  • looking at how vocabulary is used in terms of word choice being crucial to meaning, and how it can extend and enhance writing.
At Home
  • Make up alliterative sentences e.g. grumpy gorillas grumble about grandmas! Try and make an alliterative zoo!
  • Find out all you can about dragons. Read stories about dragons and compile a book all about dragons.
  • Write a story together about a dragon or another legendary creature e.g. a unicorn
Links
Web Games: Penguins on Ice - Make it interesting | Word Balloons
Print and Do: Speech Marks | Speech | Time Connectives




RADIO PROGRAMME 3 : THE STORY OF GLASS
This programme explores non-fiction and includes the following learning objectives:
  • How to find information and understand what they have read in non-fiction text.
  • The use of questions and how they can be used in different forms including turning statements into questions.
  • Knowledge of book convention in terms of alphabetical order
  • Use of adventurous and wide-ranging vocabulary
At Home
  • Visit a glass factory if possible or another place where something is made. Write down how it is made in instruction form. Use numbers and statements. You could also include diagrams.
  • Look at information books together. Talk about how to find information using contents, index etc.
  • Play dictionary games. Set a challenge eg how many words from my list can you find in the dictionary in 1 minute? Can you put these words in alphabetical order?
Links
Web Games: Penguins on Ice - Make it interesting and Which mark? | Word Balloons
Print and Dos: Non-fiction Reading and Writing   Page 1   Page 2




RADIO PROGRAMME 4 : THE HUNTER

Starting with the story 'The Hunter', the learning objectives in this programme include:-
  • planning and reviewing writing
  • putting events into a sequence and recounting in appropriate detail
  • use of vocabulary and its effect including knowing that word choice and order are crucial to meaning
At Home
  • Use an atlas to find Africa on the map. Brainstorm all the jungle animals you can think of. Find out about them.
  • Work out the beginning, the middle and end of different stories that you read together. Write them down and draw pictures to go with them.
  • Choose a jungle animal to write a story about. Write the opening paragraph together. Remember to tell the time, setting, introduce the main characters and excite the reader into wanting to read more.
Links
Web Games: Story Plant |
Penguins on Ice - Make it interesting | Word Balloons
Print and Do: Planning a Story Page 1  Page 2 


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