Objectives To develop children's awareness of the rules and patterns which
underpin English spelling.
National Literacy Strategy Framework of Objectives
Specific guidance: spelling conventions and rules
Term 1 Objective 5
Term 2 Objectives 4 & 6
Term 3 Objective 5
1 internet-linked computer and printer to print off the activity
sheets and Clue List. 1 copy of each for every 2 pupils in the class
will be needed.
(Optional) Access to 1 internet-linked computer so that the children
can key in the 8 clues at the end of the game and be rewarded by
seeing the little animation of the horse being returned to the paddock.
Teaching Activities Introduction:
Explain to the children that they are going to play a game which
will help them improve their spelling. The game involves helping
2 children, Kate and Nadim find a horse and get it safely back into
its paddock. To do this the children, playing the game, have to
complete 8 spelling challenges and record the clues they get as
they go along.
The 8 printable spelling challenges include:
or soft c
Each time the children successfully complete a spelling challenge they receive a clue which they can write down on their Clue List. The children can work their way through the challenges in more than one session.
The 8 clues are as follows: Gypsy, fountain, copse, roses, picnic, carrots, halter and paddock.
These activities are best carried out with a partner which encourages the children to think and listen as they say the words.
Once all the clues have been collected, an internet-linked computer can be used to access the site once more, click on the Finished button and submit the clues. This triggers a little animation showing Kate and Nadim leading Gypsy the horse back into the paddock. This could be followed by a discussion on which of the rules taught in the game will be most useful in spelling tricky words in the future.