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This game offers opportunities to develop the concepts and language of adding 'one more' through a pair finding activity.
There are four pairs of matching pictures hidden behind each grid, revealed by clicking on the tiles. When a pair is found, the pictures remain in view. Incorrect choices become hidden again.
Throughout any one game the pictures behind each jack-in-the-box remain unchanged.
Introduce positional language in searching for pairs, encouraging children to describe the locations in which pictures were previously seen. Use words such as 'below', 'between', 'next to', and 'above'.
When all four pairs have been found there is still one jack-in-the-box remaining. Behind this is one more picture which will match one of the pairs already found, making a set of three. This gives a new experience of 'one more'. Play 'Find One More'
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This is game presents addition problems using numbers up to 15.
Incomplete addition problems appear at the top of the screen, above a number line formed of people wearing numbered shirts. Children indicate the correct answer by clicking on the appropriately numbered shirt.
If the answer is correct the toad will jump to that shirt.
Use the game as a group activity, encouraging children to share and discuss ideas before selecting a response.
Develop estimation skills, by inviting children to predict the approximate answer to the problems, before using the number line to check.
Play 'Test the Toad'
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This game will help to develop the skills of number recognition and matching. Children look along the wall to find the number which matches the one on Bill's chest. When the correct number is found, Bernie appears to play on the see-saw. An incorrect choice results in a clanging sound.
Talk about the numbers which appear and which children select, to ensure that children know the names of the numbers as well as their shapes.
As the correct numbers matches are chosen from the wall talk about its position. What numbers is it between? What is it more or less than?
Encourage children to play the game in pairs, helping each other to choose and say correct answers.
Play 'Find the Number'
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This puzzle reinforces the ordering of numbers from 10 to 100 and the patterns found on a 100 square.
In this puzzle the children are asked to look at the squares which have lost their numbers. The caterpillar indicates which square children should look at, and the children then choose the correct number for that square from the selection at the side of the screen. The chosen missing number can be dragged into position on top of the waving caterpillar.
Before starting the puzzle talk about the selection of 'missing numbers' which are at the side of the screen.
Patterns in the Hundred Square
- Which is the biggest number?
- Which is the smallest number?
- Which number belongs nearest to the top of the 100 square, nearest to the beginning of th row, end of the row, etc?
Then support children in solving the puzzle by discussing the ways in which the patterns on the hundred square might be of helpand by asking them questions.
The missing number must be:
- one more than the square to the left of the caterpillar
- one less than the square to the right of the caterpillar
- ten more than the square directly above the caterpillar
Play 'Mend the Square'
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This favourite traditional game is an excellent way for children to develop early counting skills and familiarity with the sequence of numbers to 100. It should be played by either a pair of children, or a child and adult.
Before starting the game, discuss the layout of the board. Start at the bottom left hand corner and point out that the numbers can be counted in order along that row.
Once the end of the row is reached though, the counting needs to change direction. This is often confusing for children, as they are generally taught to count from left to right. Consequently children often make mistakes in 'Snakes and Ladders' because they forget to change direction in each row, and can easily find themselves counting backwards.
Help the children to:
- count the number of spots on the dice
- count the same number of 'jumps' on the game board
- keep to the 'one jump - one count' rule
- check that they are counting in the right direction.
Show children how to click on the square they will reach in each turn. Their counter will immediately follow.
Play 'Snakes and Ladders'
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The aim of the game is for the player to reach the target score by placing the darts on the relevant area of the dartboard. The player is set ten random target scores for each level. The target score is shown in the red box. The numbers in the centre circle can be selected to reach the target score as well as those in the outer circle.
Please note that this game does not use click and drag. The player should click once on the dart to attach it to the cursor. Then move the cursor to the space they want it to land in and click a second time to detach it.
The game reinforces doubling and adding doubles for a wide range of abilities. Level 1, where the target score is achieved by doubling single numbers, enables the player to consolidate the knowledge acquired in Year 1.
In levels 2 and 3, they can take the learning outcomes further by doubling up two or three separate numbers and adding them together to reach the target score. For these levels, the numbers selected will appear in the sum at the bottom left of the screen. The total scored is shown every time the player presses the equals sign.
A voice-over will then tell the player whether they have hit the target score or whether their total is above or below it. If they have not hit the target score, the player is given a second chance. If they have scored correctly, they are moved on to a fresh game.
Familiarising themselves with the concept of doubling will help them to get started with the times tables.
Play 'Dartboard'
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