Number
Shape, Space & Measure
Data Handling

Late Delivery Game
This game involves knowledge of expressions. It requires substitution of whole, positive numbers in expressions and the application of mental arithmetic skills.

Level 1
Level 1 involves the use of a single operation and mental arithmetic with whole numbers (National Curriculum Number and Algebra Level 4).

Level 2
Level 2 involves expressions with brackets and requires the use of more than one operation (National Curriculum Number and Algebra Level 5).

Level 3
Level 3 involves expressions with brackets and the use of square operation on whole numbers (National Curriculum Number and Algebra Level 5 to 6).

Dice Substitution Print Offs
Dice Substitution involves students working out expressions. Students throw a dice to work out the value of an expression. Each print-off can be worked on individually or with a partner as a game.

Level 1
Level 1 involves simple expressions using subtraction, addition and multiplication (National Curriculum Number and Algebra Level 5).

Level 2
Level 2 involves expressions with brackets and powers of 2 (National Curriculum Number and Algebra Level 6 to 7).

Level 3
Level 3 involves expressions with brackets and power of 2 (National Curriculum Number and Algebra Level 7).

Planet Hop
This game involves finding points by using co-ordinates in four quadrants and writing linear expressions to fit graphs. At level 2 and 3 students are also required to use co-ordinates to calculate gradient and intercept.

Level 1
Level 1 involves whole numbers co-ordinates and linear expressions of the form y = s or x = t (National Curriculum Number and Algebra Level 5).

Level 2
Level 2 involves whole numbers co-ordinates and linear expressions of the form y = mx + c. The student is expected to work out the intercept (National Curriculum Number and Algebra Level 6 to 7).

Level 3
Level 2 involves numbers with no more than one decimal place and linear expressions of the form y = m x + c. The student is expected to calculate the gradient and the constant term (National Curriculum Number and Algebra Level 7 to 8).

Matching Game Print Offs
In the Matching Game students have to match a graph, a table and a linear expression out of a set of twenty-seven cards.

Level 1
Level 1 involves graphs, tables and expressions of the form y = s , x = t and y = x and y = - x (National Curriculum Number and Algebra Level 5).

Level 2
Level 2 involves graphs, tables and expressions of the form y = m x + c (National Curriculum Number and Algebra Level 6 to 7).

Level 3
Level 3 involves graphs, tables and expressions of the form y = m x + c and requires students to estimate the gradient and test the co-ordinates in the table of values. (National Curriculum Number and Algebra Level 8).

Equation Match Game
In this game students are presented with a playing board with equations on each tile. Students have to select a pair of tiles with matching x values.

Level 1
Level 1 involves equations with one operation (National Curriculum Number and Algebra Level 5).

Level 2
Level 2 involves equations with less than three operations and brackets. The x- terms are all collected on the same side of the equality sign (National Curriculum Number and Algebra Level 6).

Level 3
Level 3 involves equations with decimals, dispersed x-terms and brackets (National Curriculum Number and Algebra Level 7 to 8).

Matching Hexagons Print Offs
These print offs provide seven hexagonal tiles. On each tile are three items which are made up of numbers and equations. Some of the equations are incompatible with the numbers supplied so therefore need to be placed on the outer edges of the tessellation. The object of the game is to complete the tessellation of hexagons.

Level 1
Level 1 involves equations with one operation (National Curriculum Number and Algebra Level 5).

Level 2
Level 2 involves equations with less than three operations, brackets and x terms which do not occur on the same side of the equality sign (National Curriculum Number and Algebra Level 7).

Level 3
Level 3 involves quadratic equations of the form x2 =16 as well as x2 +16 = 0 (National Curriculum Number and Algebra Level 7 to 8).

 Algebra - National Curriculum Curriculum Tier 3 4 5 6 7 8 Late Delivery Level 1 Level 2 Level 3 Level 3 Dice Substitution Level 1 Level 2 Level 2 Level 3 Planet Hop Level 1 Level 2 Level 2 Level 3 Level 3 Matching Game Level 1 Level 2 Level 2 Level 3 Equation Match Level 1 Level 2 Level 3 Level 3 Matching Hexagons Level 1 Level 2 Level 3 Level 3