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26 July 2014
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How to use Maths
Sports Day Adventure
The Sports Day Adventure covers the National Curriculum at:
KS1 Mathematics, Number / Shape, Space and Measures levels 1 3.
National Numeracy Strategy: Numbers, Number System, Shape & Space, Calculations & Measures.
Introduction
Tell pupils you are thinking of a number between 0 and 20 (choose 6 as your example).
Pupils try and work out what the number is e.g. Is it odd? Is it in the five times table? Is it bigger/smaller than 10?
If pupils find it hard to guess your number, give hints such as 'this number is at the bottom of the clock', 'this is the number of faces on a cube' or 'I can make this number with three 2p pieces'. Tell pupils they will find maths puzzles like these in the online adventure.
Suggested questions for classroom discussion
3, 7, 9... what comes next?
I have 12p in my hand. What possible coins could there be?
Extension work
Pupils design their own 'Digger-style' maths puzzle based on the price of a bar of chocolate.


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