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BBC R&D White Paper WHP128

3D in Content Creation and Post-Production
O. Grau

Keywords
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Abstract
This paper is on the use of 3D data for content creation in TV- and film productions. Computer graphics methods are used for a wide range of applications in content creation, like the planning of productions, for pre-visualisation on set and when 3D graphics appear in the final programme. The degree to which 3D graphics are involved ranges from their use in the planning phase of a production without any graphical elements in the final programme, to films that are entirely computer generated. For most types of programme it is in between and typically involves a mixture of virtual and real scene content. Well known examples are special effects in movies, which insert virtual objects or characters into real camera footage or virtual studios in TV- productions that insert a presenter or actor into a completely virtual environment. Since the application of computer graphics is still very expensive usually only those components that can not be filmed will be generated virtually.

The final high-quality graphics for film- and many TV-productions are mostly generated off-line in a post-production phase. For on-set pre-visualisation and many TV-productions, that are either broadcast live or have a lower budget than feature film productions, the graphics are generated in real-time. The budget and the decision whether the image generation has to be in real-time constrain applicable techniques. For real-time TV productions usually only simple 2D scene composition can be used. In virtual studio systems for example, a camera image of the presenter or actor is taken in a (real) studio and then keyed out and overlayed onto a synthesised (virtual) image.

How convincing the composited result looks in terms of realism depends on the quality of the optical integration of the virtual and real scene components. In a full optical integration virtual and real objects are optically interacting with each other, that means they are occluding each other and cast shadows. With a 2D composition these optical interactions can only be established in a very limited way. For sophisticated optical interactions more 3D knowledge of the real (and virtual) scene is needed and the scene composition is done in the 3D domain.

The technical challenges of those productions that integrate virtual and real scene components are the subject of this paper.

This document was originally published in : 3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication, Oliver Schreer (Editor), Peter Kauff (Editor), Thomas Sikora (Editor)
ISBN: 0-470-02271-X, Wiley, July 2005.



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