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BBC
R&D White Paper WHP102
3D sequence generation
from multiple cameras
O. Grau
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Keywords
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Abstract
An approach for the generation of 3D surface model sequences
from a set of synchronised, calibrated cameras is presented.
The method is based on the computation of the visual-hull.
An
analysis classifies typical error sources for artefacts
in the reconstructed 3D models into occlusion, approximation
and sampling errors. For the synthesis of new images for
TV- and film-applications the roughness of the reconstructed
3D models has shown to be very disturbing. In order to
reduce
this roughness two methods are used sequentially: A new
super-sampling approach that reduces the sampling error,
and a Gaussian
surface smoothing. The application of the modelling results
from a 12 camera studio system is shown for the generation
of virtual views of moving actors in standard post-production
packages.
This document was originally
published in Proc. of IEEE, International workshop
on multimedia signal
processing
2004, (Siena, Italy), September 2004.
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