Keywords
non-linear
narratives, interactive storytelling, interactive TV, interactive
edutainment
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Abstract
The
story was the bushman's most sacred possession. These
people knew what we do not; that without a story
you have not got a nation, or culture or civilisation.
Without a story of your own to live, you haven't
got a life of your own. [22]. Since our childhood
we are exposed to stories in a variety of forms and
they reflect the richness of our civilisation. Movies,
cartoons, television series,
advertisements, multimedia and computer games are all built around narrative
structures. However, the potential of interactive narratives has not yet been
fully explored by interactive television in comparison to its many uses in
virtual environments and computer games.
In
a previous paper we proposed the virtual identity
approach for authoring interactive experiences in
Virtual Environments. With this approach the user
is experiencing virtual environments through the
eyes of a virtual identity, resulting in different
interactive experiences within the same environment.
We used the approach and authoring tool to author
the Cato Manor interactive experience. This paper
focuses on the transition mechanism and the ways
it can be used to enhance interactive experiences.
It also proposes ways of using the approach with
todays technology of interactive broadcasting. |