Object-Based Audio Applied to Football Broadcasts - The 5 live Football Experiment
In this paper, we describe an object-based audio broadcast of a football match from Wembley Stadium, London. Listeners were given audio feeds from opposite ends of the stadium together with a commentary feed and were able to mix the balance between the three feeds using the HTML5 audio API. The experiment proved popular with the people who took part. Most listeners chose to set their preferred mix within the first minute of the broadcast and did not alter it as a result of events in the stadium. Also, preferred mixes were clearly observed. This document was originally published in the Proceedings of the 2013 ACM international workshop on Immersive media experiences, pages 13-16. The slides used in the presentation are attached as an appendix.
Did you like choosing which set of fans you could listen to during a match?
White Paper copyright
© BBC. All rights reserved. Except as provided below, no part of a White Paper may be reproduced in any material form (including photocopying or storing it in any medium by electronic means) without the prior written permission of BBC Research except in accordance with the provisions of the (UK) Copyright, Designs and Patents Act 1988.
The BBC grants permission to individuals and organisations to make copies of any White Paper as a complete document (including the copyright notice) for their own internal use. No copies may be published, distributed or made available to third parties whether by paper, electronic or other means without the BBC's prior written permission.