The challenges of three-dimensional television
The recent resurgence of interest in the stereoscopic cinema and the increasing availability to the consumer of stereoscopic televisions and computer displays are leading broadcasters to consider, once again, the feasibility of stereoscopic broadcasting. High Definition Television is now widely deployed, and the R&D departments of broadcasters, consumer electronics manufactrers and other organisations are starting to plan future enhancements to the experience of television. Improving the perception of depth via stereoscopy is a strong candidate technology. In this paper we will consider the challenges associated with the production, transmission and display of different forms of "three-dimensional" television. We will explore options available to a broadcaster wishing to start a 3D-compatible form, paying particular attention to scenarios such as live broadcasting, where the workflows developed for the stereoscopic cinema are inapplicable. We will also consider the opportunities available for broadcasters to reach audiences with "three-dimensional" content via other media in the near future: for example, distributing content via the existing stereoscopic cinema network, or over the Internet to owners of stereocopic computer displays. A substantially similiar paper to this one was presented at Stereoscopic Displays and Applications XX, and appears in the proceedings of that conference.
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