Multi-camera capturing
Building on the work we did in
the EU-funded ORIGAMI project
we developed methods for 3D reconstruction and highly realistic rendering
of actions in the studio. The methods
are based on the fast and robust ‘visual hull’ computation
using the 2D silhouettes of the objects from 12 simultaneously captured
images. Current work includes the adaptation of these methods to sport
scenes in outdoor environments.
The computed 3D models have many applications, including:
Highly realistic special effects (shadows,
reflections, occlusions).
Free-viewpoint video, i.e. the camera can move (virtually)
anywhere.
Interactive 3D viewer for live actions gives the
view control of his
viewpoint.
Studio
with multi-camera system.
Once
the action is captured as a 3D model the virtual camera can be freely
moved or, as in this case, the actors can be integrated on a flying
object into a real camera pan.
3D scene capture at the Old Trafford
football ground.