PROJECTS:
Marker-free real-virtual interaction
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A presenter
draws a 3D painting in space by moving a coloured ball. |
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Existing methods to allow interaction between real and
virtual elements in a scene use markers or sensors to track the position
of either the
real or the virtual object.
Examples may include fitting sensors to the
human body, or handling a virtual object using the MixTV marker
tracking system. We are investigating a number of non-intrusive methods to allow interaction
between real and virtual objects.
Earlier work in this area includes our 2D actor tracking system, which
uses a top-down camera in a studio environment to locate the position
of objects (including people) on the studio floor. This allows actors
to walk in front and behind virtual objects by switching appropriate
mask signals or, by measuring speed and direction of a foot, to kick
a virtual football rendered on the studio floor.
For situations where 3D interaction is required, we have
shown that the volumetric model of a human generated using the ORIGAMI multi-camera system can be used to trigger events in the virtual world.
During our 2003 Open Days, we demonstrated that
a presenter could trigger a reaction from a computer-generated dinosaur
by punching his or her hand towards the virtual creature.
Recently, we have demonstrated a system that by tracking
the position of an object of a known colour (e.g. a hand or coloured
ball), allows
true three-dimensional drawings to be created in space. This system uses
two spotter cameras feeding video to two PCs running software chroma-keyers
to identify the position of the object and calculate its position in
the studio reference frame. Coordinates are fed into a rendering computer,
which draws a trace. The 3D virtual painting can then be viewed from
a movable camera, whose position may be measured using the free-d tracking
system.
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