BACKGROUND
The Production Magic work area is the successor to previous work
on virtual production. Virtual Production techniques are probably
best-known for their use in virtual studios, generating virtual
backgrounds that can be redrawn in real-time to match the camera
movement. We have previously developed various items of technology
for this
application area, including the free-d
camera tracking system;
a DVE system to provide 2D virtual backgrounds; and a keying
system that does not need a coloured cyclorama. We continue to provide
support to BBC programme-makers in the application of these tools.
Similar technology can be used to insert a virtual
object into an otherwise real scene - often known as augmented
rather than
virtual reality. By tracking a real object in the scene and attaching
a virtual object to it, it is possible for a presenter to manipulate
a virtual object, and to trigger events such as animations by
bringing two virtual objects together. This area of application
is being investigated in a BBC-internal project called MixTV.
We are also developing tools aimed specifically at sports applications,
for augmenting a real image with "on-pitch" graphics.
To allow the use of virtual production techniques beyond the
confines of a studio fitted with a camera tracking system, we
are working in the MATRIS collaborative project to develop a
marker-free system for measuring the position and orientation
of a camera in real-time. This project is a part of the EC's
6th Framework programme, and includes partners from Germany,
Sweden and the Netherlands.
Some of our longer-term work is based on techniques for 3D scene
understanding and automatic modelling, leading towards the concept
of full 3D production. This work includes our contributions to
the Origami and MetaVision EU IST projects, and the DTI-funded
Prometheus project that finished in 2002.
The Production Magic work at BBC R&D is
led by Graham Thomas
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