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28 May 2012
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The Prometheus Project

Content distribution

Distribution of 3D content using MPEG-4
Although the content production tools being developed in PROMETHEUS can be applied to the production of virtual studio TV programmes incorporating virtual actors, the real benefit of 3D programme production lies in keeping all the elements in the form of 3D models right through to delivery to the viewer. In this way, the programme can be viewed on a 3D display, and the viewer is free to navigate round the scene, choose his own viewing angle, or even view the programme immersively, or from the viewpoint of one of the characters. Furthermore, availability of the programme elements as distinct 3D objects will support 'object-based functionality', such as allowing the viewer to choose which virtual presenter appears in a programme. Object-based representation will also allow the programme-maker to re-use elements in other productions.

The MPEG-4 standard offers all the functionality that is needed to support 3D content representation and delivery. The PROMETHEUS project will develop ways of encoding the virtual background and virtual actors using MPEG-4.

The virtual environment will be represented using BIFS (Binary Format for Scenes) - a representation based on VRML.

Actors represented as 'live' texture maps will be represented using MPEG-4 arbitrary-shaped video mapped onto 3D geometry. Face & Body animation tools to animate virtual actor models, with animated 3D meshes to represent clothing. The high quality avatars that the project aims to produce may stretch the MPEG-4 face & body tools to their limits, and it may be necessary to investigate higher quality methods of avatar representation. For more information on MPEG-4, see the Tutorial Issue on the MPEG-4 standard in a recent edition of the Image Communication Journal.

The MPEG-4 encoding work in the project will build upon the expertise developed at Queen Mary & Westfield College on the application of parallel computing to MPEG-4 encoding. This is one particular aspect of the project that is being closely followed by Snell & Wilcox, who are examining which parts of the PROMETHEUS programme chain would benefit from the production of specialised hardware.

The project does not intend to model the actual distribution of the MPEG-4 data; this is being addressed in other projects. For example the CustomTV project looked at ways of transporting MPEG-4 over DVB, and this work is being continued in the SAMBITS project, in the EU's Framework 5 programme. Two PROMETHEUS partners, BBC and QMW, are also partners in SAMBITS.




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