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28 May 2012
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The Prometheus Project

Content creation

(page 1 of 2)

3D content creation in the PROMETHEUS project
The PROMETHEUS project is addressing many issues related to the easy creation of high quality animated 3D actors. This builds upon earlier work in virtual production at BBC R&D, which included the development of tools for tracking the position of the studio camera, and generating photorealistic virtual backgrounds using live video.

There are two basic methods that can be used to represent people in 3D:

Live texture mapping
This involves the capture of moving video images from one or more TV cameras, which are 'mapped' onto some form of 3D geometry. This produces a 3D model which will look 'photorealistic' when viewed from a position corresponding to that of the camera which captured the scene. As the viewpoint moves away from this position, the appearance of the model will depend on the accuracy of the 3D geometry onto which the texture is mapped. At simplest, the video image could be mapped onto a plane, positioned at the point in the scene where the actor is standing. This allows the actor to walk around virtual objects and to appear in front or behind them. In the PROMETHEUS project, BBC R&D has developed a method of tracking the position of an actor within a virtual studio, which provides the basic position information needed to support this. However, as the viewpoint is moved away from the camera position, the flatness of the actor will readily become apparent! The project will explore the use of simple non-planar models, derived for example from silhouette information, to allow a wider range of viewing angles. The aim is to be able to create and visualise these models in real-time, using high-end graphics computers that support real-time texture-mapping.

Approaches based on texture-mapping are likely to provide the most realistic-looking representation of actors. However, these approaches only allow the 3D actor replicate the precise movements and appearance of the real actor. In order to create from scratch, or edit, the movement or appearance, it is necessary to have a true 3D model.

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