Internet of Things
Researching the Internet of Things for media and entertainment
Exploring how everyday interactions with media and entertainment can be amplified using connected objects and devices
What we're doing
One sector of The Internet of Things (IoT) concerns embedding digital behaviour into everyday objects, and giving them networking technology and a digital presence.
An elegant description of The Internet of Things is that it exists as a ‘Layer of digital information which covers the physical world’.
Objects, spaces and even contexts can become part of a network where the manipulation of digital information is expressed in physical form.
Summary of RadioTag Fob, a physical interface prototype for digital media services.
late 2012, Ian Forrester of BBC R&D approached us with an idea he had about taking the Perceptive Media experiment in new editorial formats prototype into a next stage
Uncovering how IoT can offer alternative touch points into and across TV and Radio and change how broadcast media is experienced.
A bumper couple of weeks, with lots of project activity, talks and a whole-team hardware prototyping event keeping us busy.
A new person joins the team, we do some hardware hacking and bring a wealth of radio content to Snippets.
More project info
Why it matters
Internet technology continues to change the face of traditional broadcast. Touch points for media now extend far beyond TV & Radio. Programme makers can use mobile platforms and connected physical objects (IoT) to tell richer stories and present audiences with more meaningful interactions.
BBC R&D are exploring how networked objects can provide intuitive ways in which people can discover, access, control and share media content. For instance, using a single-purpose, single touch device like a standalone button on a key-fob to save or share a moment in broadcast.
Ultimately, we think IoT can help us tell to stories better and help us to tell better stories.
Our research will need to develop greater understanding of the connected ‘world’ of our audience, and the need for elegant, simplified interfaces beyond the screen.
For IoT to be credible as a future platform for media delivery, we need robust research methodologies and processes for designing products, and techniques for evaluating them.
We need to develop enabling technologies for interoperability and open standards for objects to talk to each other on the network.
How it works
The team builds rapid user experience prototypes to explore the future of connected devices and broadcasts.
In developing IoT devices we utilise prototyping methods like modelling and workshops, and hardware tools including the Arduino development system with wireless communication protocols, and simple low-tech switches, sensing and actuating components to create custom physical interfaces to sketch new user experiences.
This work is ongoing.
We are building a number of physical prototypes to demonstrate and prove concepts and to test with users.
We will be hosting a workshop at the British HCI 'Internet of Things' conference at Brunel University in September, where we will discuss 'Interacting with Digital Media in Connected Environments'.