3/5 The museum guard ends up in the Texan desert with a dead comic and a 13th-century friar.
3/10 Andrew MacLeod is taken to Africa, where he's horrified to hear a voice from his past.
3/5 The intrepid explorers encounter intelligent beings on the moon. But are they friendly?
5/6 Amateur sleuth Richard Rollison refuses to be fobbed off, and receives some useful advice.
2/5 A robbery at a burlesque club leaves the duo looking at cherries in a different light.
2/3 On the trail of the killer, George is reunited with an old colleague.
8/10 Down in the concert hall, a startling event occurs in one of the booths.
6/6 Finding an empty farmhouse safe, Richard Rollison edges closer to solving the mystery.
3/5 A man goes missing with £98 grand in bookie's winnings. But no-one seems to know who he is
3/6 Can a trip to a race course help with Ronnie and Nick's perilous finances?
3/3 George has a chance to take his nemesis down at last. Will he lose himself in the process?
9/10 Laura has agreed to marry De Courcy, but will Hargrave let her? Could danger be very near?
4/5 An old man remembers his past and a friendship that may have grown in other circumstances.
4/5 The museum guard is chased by a multiplying hoard of android waitresses.
4/10 Now back in Scotland, MacLeod becomes increasingly dependent on Mylne's support.
4/5 The intrepid explorers run for their lives from the moon's inhabitants, the Selenites.