Whether you've embraced technology willingly, or you’re slowly learning the delights of the digital world, this series will have something for you. Simon Cox finds out how modern technology touches our lives.
Broadband access and next generation networks Simon speaks to Mike Sinclair from Angus in northeast Scotland about the frustrations of trying to get online in an area where broadband provision is patchy or non-existent. Malcolm Corbett from the Community Broadband Network and technology journalist Rupert Goodwins assess the impact of inequalities in broadband access, and explain why more and more communities are starting to see high speed fibre networks as the future. And Click On visits the West Whitlawburn Housing Co-operative in Glasgow - the first community in the UK to get next generation fibre broadband installed right to their skirting boards.
I-Ball Clare English takes a look at what's been nicknamed the "I-Ball": the camera which thinks it's a cricket ball. It's a camera which can be thrown or launched like a grenade, capturing and stabilising images as it flies through the air. The I-Ball was created in response to an MoD 'Competition of Ideas', and its inventors, Scottish company Dreampact, hope it will be developed into a battlefield tool.
YouTube and advertising
YouTube is now the second most popular place behind Google for web searching, with users in the UK along making 2.8 billion searches a month on the video sharing site. Google paid $1.8 billion for it in 2006, but it's barely making any money. Simon and Rupert are joined by Tom Standage from The Economist to discuss why advertisers stay away from sites like YouTube, and whether there are models which mean that websites can be both popular and profitable.
Computer games music How do you write a soundtrack for something which doesn't follow a conventional linear narrative? That's the challenge faced by composers when writing the music for computer games. Simon speaks to James Hannigan, composer for the most recent Harry Potter game, about the challenges of creating a soundtrack for a game, and how the music in games differs from music in film.