 |
 |
 |
 |
 |
 |
 |
 |
 |
 |


 |
 |
 |
SHOP TALK
 |
 |
 |
 |
MISSED A PROGRAMME?
Go to the Listen Again page |
 |
 |
 |
 |
 |
 |
PROGRAMME INFO |
 |
 |
 |
 |
 |
Intelligent and entertaining conversation about business, money, technology and workplace issues.
Presented by Heather Payton, each programme picks up on trends and returns to stories that have moved out of the headlines. |
 |
 |
 |
 |
LISTEN AGAIN |
 |
 |
 |
 |
PRESENTER |
 |
 |
 |
 |
 |
 |
 |
|
 |
 |
 |
| |
|
 |
 |
 |
 |
 |
PROGRAMME DETAILS |
 |
 |
 |
|
 |
Computer Games
Since the first Computer games were invented some 20 years ago the industry has grown at a phenomenal rate. The Uk is now the third biggest centre for games in the world after the States and Japan, with the industry worth well over 2 billion pounds a year.
The role of games consoles is also changing. You will soon be able to play music, watch movies and surf the internet on a new generation of consoles that are set to be released this year and next.
With the development budgets sometimes bigger than those for Hollywood movies, computer games are becoming more culturally relevant, should we be calling for them to be reviewed alongside books and music rather than shoved away in the technology sections?
Online gaming attracts millions of players across the world but will the industry ever shake off its image of being the realm of spotty kids locked away in their bedrooms?
GUESTS
Aleks Krotoski
Games Journalist, The Guardian
David Wilson
Sony Entertainment, Europe
Miles Jacobson
Sports Interactive (creators of Championship manager)
Professor Mark Griffiths
Psychologist and Professor of gambling studies, Nottingham Trent University
Hugh Hancock
Strange Company
 |
|
|
 |
See AlsoThe BBC is not responsible for the content of external sites
|
|