17/52 The Line draws Dipdap a key. He uses it to wind up clockwork objects.
16/52 The Line draws a bus. Dipdap has quite an adventure trying to catch it.
15/52 The Line draws a scary thing to frighten Dipdap.
14/52 Dipdap plays with a ball drawn by the Line, but his games are disrupted.
13/52 The Line draws a butterfly. Dipdap is entranced and tries to fly too.
12/52 The Line draws Dipdap a radio. It plays great music and Dipdap wants to dance.