Animal Magic
Divide the party goers into two parallel lines facing each other.
Each person is assigned an animal whose match is in the opposite line.
After being instructed to begin, everyone acts like the assigned animal
and walks, crawls, waddles etc, across the room in search of their
mate. No noises are allowed and when the participants think they have
joined their mate, they move to the front of the room. The chaos continues
until everyone has been mated.
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Dizzy Races
This game requires some room, so it may be best to play outdoors.
Divide players into two teams and place a brush some distance in
front of each team.
When the race starts, each player must run to the stick, hold the
brush upright and place their forehead on the top (so they are looking
at the ground). They must keep their head in that position and run
around the brush 10 times. The player must them run back to their
team mates before the next person starts.
First team to finish wins.
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Fuzzy Duck
This is a drinking game which seems rather simple, but
every sip of alcohol makes it harder and harder. Everyone sits in
a circle and one person starts the ball rolling by saying ‘fuzzy
duck’.
Going clockwise, everyone has to say ‘fuzzy duck’,
until anyone says 'does he?'. This changes direction and everyone
says 'ducky fuzz'.
If people are too slow to answer, or get it wrong, then the forfeit
is up to you.
Beware, as the game continues, you will probably find that people
will get their f's and the d's mixed up!
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Get Grouping
Here’s a great game to play as a mixer. It starts out as everyone
collects in one big group. The person in charge calls out a number,
usually between two and fifteen. This number shouldn't be more than
half of the number of total participants.
When the number is called out everyone must try form a group which
contains that number of people. The group members should have their
arms wrapped around each other so that the person in charge can
see who is in the group. If someone cannot get into a group with
the required number of players they are out.
As the game continues, different numbers are called out and the
number of participants gets smaller and smaller. Eventually, there
are less than ten people. The winning group will consist of 2 people.
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How Low Can You Go?
In pairs the players stand with their backs to each other. An egg
is placed between their backs and the object is to manoeuvre into
a position which allows the egg to get on the ground without breaking.
Perhaps, this should be played outdoors as things could get messy!
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Just a Minute
This was a popular Victorian parlour game and has remained a favourite
of BBC Radio 4 listeners. Each player is given a topic by the referee
and told to speak about it for a minute without hesitating, repeating
themselves or going off at a tangent from the subject.
Any of the other players may challenge the speaker if they are guilty
of any of the above. At this point the clock is stopped and the
discussions start! If the challenge is upheld by the referee, the
challenger earns a point, and speaks on the same subject for what
is left of the original minute. If the challenge is rejected, the
first speaker gains a point, and resumes from where they were interrupted.
Whoever is speaking at the end of the minute scores a point, or
two points if it is still the original speaker.
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Pass the Key
Thread two similar sized keys, of about 6 inches long, through a
long length (60 feet or more) of coarse string. Tie a knot at each
end so that the key cannot come off the string.
The keys and string should have been in the freezer for a couple
of hours before playing this game and brought out just as the fun
is to begin.
Line up two teams of about eight to ten. The key must be passed
down the inside of each participants clothing the string. The winning
team is the first to get everyone threaded up.
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Who Am I?
As guests arrive at the party stick a post-it note to their forehead!
So that they don’t think you have gone mad, explain to them
that the paper holds the name of a famous person.