MotionScan technology launched in L.A. Noire video game

L.A. Noire screenshot

Gamers are getting the chance to try out a new bit of technology called MotionScan from today (20 May).

It's being launched in L.A. Noire, the latest video game blockbuster.

Its publishers Rockstar Games say it will make character's faces and emotions more lifelike than ever and will change the way games are made.

Tens of millions of pounds have been spent developing it with hundreds of people working on the system for the past few years in Australia.

Writer director Brendan McNamara says his L.A. Noire game is different from others on the market.

He said: "It will now allow us to compete head-on with film and television. [The system uses] 32 HD cameras and they're arranged like a birdcage around the actor.

"It captures it at 1,000 frames per second."

Your Facebook questions about L.A. Noire director Brendan McNamara

Those 1,000 frames per second create 3D images of the actors' faces which go straight into the game, set in 1940s Los Angeles, where gamers play a detective.

"The key moment in this game is the human interaction between a detective and a suspect that either misdirect you or lie to you, and you have to spot that."

This is a gamble for the game's publishers, Rockstar, as it's untested technology.

If it works, MotionScan could be used in other games and even in the film business.

Brendan McNamara said: "If you take all the strengths of what's great about a video game and you take all the strengths of what's great about cinema and film you can get this amazing new product.

"What that means is video games become the pre-eminent entertainment form for the 21st century."

See more screenshots from Rockstar's L.A. Noire