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As
the PSX2, X-Box, Nokia N-Gage and online users enter the next phase
of interactive play, Liverpool has risen to the fore to join a cluster
of European hot-spots as a centre of excellence in the field of
game development.
The
home computer boom of the early 80s mirrored the dot com stampede
of the late 90s, with Merseyside emerging as the UK's own Silicon
Valley.
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| ZX
Spectrum classic Manic Miner |
Liverpool
was home to media magnet Imagine, creators of cult favourite Arcadia
and frequently cited as hiring schoolboy programmers with inflated
salaries - owning Porsches they weren't yet old enough to drive.
Imagine
crashed in spectacular fashion, as did Bug-Byte Software that created
ZX Spectrum favourite Manic Miner; precursor of today's platform
games like Crash
Bandicoot and Tomb
Raider.
Yet
some studios survived to rise from the ashes. Psygnosis, founded
in 1984, quickly established an industry benchmark with the likes
of Wipeout®, Destruction Derby and Formula One.
This
led to their successful assimilation by the Sony Corporation in
1993 who chose to remain in the city rather than relocate; due in
no small part to the skills base that had evolved over the years.
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| Matt
Southern |
"Game
development is a creative process and needs to be slightly informal,
unpretentious and 'playful', which fits perfectly with the culture
in Liverpool," explains Matt Southern, Digital Games Liaison
Coordinator at the International
Centre for Digital Content.
The
ICDC is part of Liverpool John Moores University, encompassing teaching,
research and production. Graduates have gone on to work with all
the major and smaller developers; a reciprocal relationship which
sees the same companies visit to lecture and assess student projects.
"There
is a real sense of community in the region, strengthened by two
groups - the International
Game Developers Association and the M62
Games Network which unites Liverpool and Manchester with
support events and trade visits."
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| Liverpool's
ICDC Centre |
One
local company, Studio 33, have recently been acquired by Electronic
Arts; the largest games developer in the world.
Their
intention to stay in the region and upgrade to a larger site is
a firm indication of belief in Liverpool's future, while the likes
of Guildford and Dundee also rank highly in the field.
"This
geographical clustering is very important in game development,"
confirms Owain Bennallack, Editor of Develop
Magazine.
"Companies
need a large pool of talent to draw on and that talent must be experienced.
"This
is handy for employers too, since the future of any one developer
can never be assured."
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| Project
Gotham Racing 2 © Bizarre Creations Ltd |
It's
true that the region is not immune to ill fortune. Recent closures
include Rage (Rocky, David Beckham Soccer) and Genepool (X2: Wolverine's
Revenge), both deserving of further success.
The
current wave of consolidation poses an immediate problem whereby
smaller companies are bought up by major brands and stripped of
assets.
Globalisation
also represents a threat with the Asian and Balkan markets both
substantially cheaper from which to create product, thus maximising
profits.
But
it's not all bad news. ICDC's inaugural Game
Production and Development Conference, held earlier this
year at the Crowne Plaza in Liverpool, proved such a success that
it is now to be an annual event.
Delegates
from across the world explored such key themes as emerging platforms,
new devices and market trends, while exploring the merging of creative
freedom and commercial ambition.
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| More
consoles + more competition = more games! |
Despite
dedicated magazine titles, the topic still doesn't command nearly
as much attention as home-grown sporting icons or music and film
stars.
"There
are fantastic stories of successful, talented British games developers
and their companies who have only got a fraction of the coverage
they'd have received if they cut jeans or records," says Owain
Bennallack.
"That's
ridiculous. Games are a part of mainstream entertainment and deserve
to be covered as much as supposedly 'sexier' industries.
"Games
developers wear cool t-shirts and skateboard around the office -
how much sexier do you want?"
Retail
forecasts suggest mammoth profits this Christmas, with videogames
likely to finally overtake music sales for the first time.
Instead
of moustachioed elves with bells on their toes, Santa's true helpers
live and work here in the North West.
As
for the ol' fella himself, he might be a bit late this year.
According
to our sources he's not going anywhere until he completes one more
circuit on Project Gotham Racing 2
Project
Gotham Racing 2, published exclusively on X-Box, is released on
28th November by Bizarre Creations Ltd. All images used above are
subject to copyright. With thanks to Bizarre Creations Ltd, Develop
Magazine and the International Centre for Digital Content.
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