A younger, leaner Dante is the star of the show in Devil May Cry
3, a prequel to the first two games. Riccardo Magliola is here
to tell you how it compares to t'others...
Demons,
heavy-metal, guns, swords and style. That's what Devil May Cry
3 is all about.
Playing
as half-demon, half-human, all cocky Dante, you fight through
swathes of Hell's minions, as you try and stop them from invading
our world. OK, so the plot isn't exactly revolutionary, but that's
not the real point of DMC3. Essentially a combat-action game,
the hordes of demons are just an excuse to make you look as cool
as possible, and when it works, there isn't another game out there
as slick as this.
Unfortunately,
it doesn't always come off right, and even worse, this is mostly
only the case in the early stages of the game. The cutscenes between
fights show Dante confidently swaggering about, and almost whimsically
destroying anything that threatens him, which only makes you feel
worse when you die yet again. When you do die, you have to start
the whole mission again, and wade through the same ten minutes
of puzzles and enemies that you did only minutes before, which
becomes really annoying when you die at the same boss fight again.
Fortunately
the game does offer an easy mode after you've died a few times
and, unless you want to keep doing the mission merry-go-round
until you succeed; it is well worth swallowing your pride. Once
you start to unlock some of the more powerful weapons, and moves,
the game really opens up, and becomes one of the most enjoyable
action games on the PS2. It really is that good.