Chris Haythornthwaite... your orders: disable a rogue Korean military
faction before it triggers full-scale nuclear Armageddon... Cripes.
"Ghosts
we've detected artillery moving in on your position, take those
tanks out." If I hear that one more time, I'm going to shove
that radio where the sun don't
oh hello, you're a bit early
the review isn't quite ready, I've just got to finish this
blast, die tank, die
look just hold on a minute will you.
Bang,
oh god, just fire will you, damn, blast, HA! There, at last, please
no more tanks I don't think my nerves can take it.
Right
sorry about that, I'm ready now. Ghost Recon 2 for the X-Box is
the sequel to Ghost Recon, a popular part of the Tom Clancy franchise.
This sequel is bigger, badder, better yet slightly more frustrating
as well. Let me explain what I mean.
The
game is set in 2011 in a war-torn Korea, you and your Ghost Recon
team are sent in on different missions to try and complete various
objectives whilst dodging the bullets and keeping your squad alive.
The missions are introduced via a fictional documentary about
how the conflict was fought and resolved. This adds a particular
amount of realism especially in our present world culture of conflict
and political upheaval. Each mission offers something slightly
different, to begin with you start outside the main cities moving
your character and your squad through the country blowing up bridges
and disrupting tank convoys. You then move into the ruined cities
and complete objectives such as clearing areas for medic convoys
to travel through and holding a bunker against a continual enemy
onslaught.
The
graphics in this game are very, very good, at first it seems like
any other from this genre, but as soon as you see the river in
mission two you notice that actually it is extremely realistic,
and soon you marvel over all the little graphical touches, the
details on the buildings and the movement of the enemy soldiers.
The weapons are suitably powerful and varied, so that you can
try the missions over and over with different types of weapons
to change the experience.
The
sound is good and when you get shot, well it still makes me jump
after 10 hours worth of playing, the noise is short and loud and
is matched with a violent rumble from the joy pad, which serves
to shock and surprise the player. Ghost Recon 2 also utilises
the microphone that comes packaged with Rainbow Six 3. You can
give your squad members orders via the microphone or via the joy
pad, there are lots of options and once you know how to control
them they can be very effective in helping you complete objectives.
However,
there are some weaknesses to this game. Probably the most annoying
one is how much you have to shoot an enemy before they will drop
to the floor. I mean not all the time, but more often than you
would like, you can be zoomed in targeting your enemy, they spot
you so you just pop one in 'em and they still keep coming, so
you think, not a problem I'll just shoot them again, and again,
and again and before you know it you have unloaded a full clip
into them and they are still running towards you, shooting. This
can be very frustrating especially when you take into account
that this game is very hard, even on the normal difficulty setting
it will challenge an experienced player.
But this might have something to do with the fact that Ghost Recon
2 doesn't quite know what it wants to be. It starts off very much
like its predecessor as a squad based shooter, however even here
it is more action oriented rather than tactical. To my mind in
a squad-based shooter you should be challenged to figure out tactical
ways of completing objectives, rather than running forward with
your men shooting until everyone is dead. Then four or five missions
in you get some futuristic weapons with a gun-mounted camera,
(which is pretty cool, I'll tell you why in a minute) and are
asked to run around a city on your own taking out tanks. This
is where the game tries to be a standard FPS (First Person Shooter),
which it could just about pull off, however you don't have the
equivalent FPS health, you can get shot twice maybe three times
then you're dead. Also with no idea where the people will jump
out from next it means the game turns into a trial and error exercise,
remembering where the soldiers are and trying to get them before
they get you.
This
has put me off a little bit, because it seems set to carry on
in this fashion. Oh and the bazooka, well, that has to be the
most annoying gun ever, due to it not firing straight away. Imagine
standing with it in your hand in front of a tank that is shooting,
you're not getting hurt but you are pressing the fire button over
and over again, at last it fires and you destroy the tank, you
turn round to see all you men dead on the floor and you think,
might as well restart.
The
gun-mounted camera on the other hand is quite nifty and is one
of the selling points of the game. You can switch your view to
the camera and hold the gun out from behind a wall, meaning you
can't be hurt. It doesn't always work but most of the time it's
quite a cool little feature that with a little bit of development
could be used in really innovative ways. You can also call air
strikes through this gun which makes blowing tanks up a little
easier, if can get near them.
I
might have been a little bit harsh here, but these small weaknesses
stop this from being a truly awesome game. It has all the multiplayer
options and the ability to be played online so if you really enjoyed
the first title and you want more then I am sure this will satisfy
you. If you're new to this type of game then try it and I'm sure
it will offer you a satisfying gaming experience but for those
waiting for the ultimate in squad based tactical action, I'm afraid
the developers have just missed the mark.