What
was your inspiration?
Well, I think it started when I was around nine or ten. I played
The Secret of Monkey Island on my Amiga 500. Since then, point
and clicks have been one of my favourite genres, but in the
past five years, the genre has pretty much evaporated. I guess
that I'd always wanted to create one of these games, but until
now the software simply hasn't been available.
I
was looking up the older point and click games on the internet
when I came across Adventure Game Studio, a free program that
allows you to create these games with relative ease. As soon
as I saw it I knew that this was what I wanted to do, so I
sat down with a friend, we discussed some ideas, and here
we are.
Where
did you get the skills to be able to create something like
LLOTL?
Since I was young, vie always been besotted with drawing and
art. This carried through to primary school and secondary
school. At college I decided to take an ND in Graphic Design,
and from there I moved onto a BA in Digital Multimedia, which
I'm currently studying. I think that things have moved on
a lot in the last 10-15 years, and courses have become far
better suited for the careers students want to aim for, so
I'm lucky in that sense.
How
did you come up with the idea?
The plot for the game itself is a simple good versus evil/mystery
affair, but I think once we had the foundation for a decent
plot, it left us free to implement more unique and personal
ideas. For instance, we'll be basing characters on some of
the people we've met through personal experience.
What
tools do you use?
For this game I've used a combination of Adobe Photoshop for
the concept art and backgrounds, AppleWorks (Apple's equivalent
to Paintpot) for the characters, Adobe Image ready for animation,
and AGS for the production of the game itself. The mixture
of art software was necessary to achieve the look I wanted
for the game.
What's
so different about this game compared to all the other point
and clicks?
Technically, I don't plan to break any major grounds. In some
gaming genres you'll notice that people are desperately trying
to add new features and innovations to their games. The point
and click genre's main problem was that there simply wasn't
enough of them. I'd say that the game will definitely be unique
from a story and writing point of view, but for the visual
side of things I wanted to bring back some of the familiarity
that made the Lucas games so great. Although, that's not to
say that I won't be introducing at least one or two new ideas....
Isn't
making a computer game a little daunting/big project?
It is, so that's why I decided it best to tackle the game
in parts. This way we don't have the problem of releasing
a full scale game, which could take years, and it also gives
us more time to plan for future parts. It's also a good learning
curve for us in that part one of the game will be a test for
us and our skills. That's why we agreed that we would make
part one smaller, then proceed from there.
How
long do you expect it to take with such a small development
team?
It's difficult to pinpoint an exact time or date, and I wouldn't
like to promise a date that we can't deliver on. I can say
that I'm pressing on with the art and animation, so things
should speed up considerably when that's complete. We'll be
hoping that the AGS community will give us the help we need
with the technical side of things!
Is
this just a small part of a bigger career plan?
Definitely. From when I was only eight or nine, I decided
that I wanted to do something involving computer games when
I was older, and that hasn't changed.
Have
you any advice on any budding game makers out there?
From an artist's point of view the best advice I could give
is practice with the tools you're using, and find a style
that's unique to you. If you're looking to make your own game,
get on the internet and find out what you need to do it, it's
not as impossible as you might think.
What
next?
Well after this part is released I think we're going to start
on a smaller project, just to do something different, and
then start to plan for part two.
See
also:
Legend of the Lost Lagoon
Got something fab or funky you want to shout about? E-mail
Dom at lancashire@bbc.co.uk

Keep an eye out for the soon to be uploaded Team Yeki
Project website http://www.yeki.co.uk/
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