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A beautiful lake and a good rowing technique are essential for a romantic boat ride.
Angus decides to borrow Cheryl's sleeping bag so he can sleep out under the stars.
Angus takes hide and seek seriously. He doesn't care if he is hidden for hours at a time.
The Tibble Twins set out on a new business venture, selling preschool art masterpieces.
Arthur and Buster's friendship is tested when Buster asks for a birthday present back.
Buster decides to try and repay the favours Arthur has done for him in one go.
Arthur and DW turn Grandma Thora's attic into a clubhouse, but face a colony of bats.
When the family computer is infected with a virus, DW asks a favour of Arthur and Emily.
Fearing that her family is falling apart, Francine proposes a weekly Frensky Family Night.
Francine's teacher decides that Thanksgiving is a time to write a five page essay.
One night, Small thinks the creature from his stories is hiding outside.
Big feels that there is something missing from his house until his first visitor arrives.
Bob's team builds two shelter stops for Splasher's new ferry route.
Bob and the team want to finish a shelter before Gripper and Grabber arrive from town.
Charlie and Lola promise to train a dog called Sizzle, but they can't make it do anything.
Charlie and Marv must come up with an invention for a school project, and Lola helps.
Children's animation. Lola accidentally sells Charlie's swimming goggles to Morten.
Lola has to learn to ride a bike without stabilisers, and it's not as easy as it looks.
It's very hot and Charlie and Lola are trying to stay cool. Lola falls out with Arnold.
Children's animation. Lola is going to Lotta's house for her first ever sleepover.
Is there is a giant in the sky with a rumbly tummy, or is the sky going to fall down?
Zephie takes the vet, Dr. Gosling, to give the animals at the Safari Park their checkups.
T-Bone is tortured by his conscience when he accidentally steals a squeaky toy.
Windy weather is great for flying kites but the kites must wait - it's tomato rescue time.
One morning dirtgirl decides to surprise all her friends ... with a surprise present!
It's breakfast time in dirtgirlworld and everyone likes something different.
Best friends Gorby and Finley end up arguing when they have a sleepover.
A scary fire breaks out at DJ's garage so Finley teaches the trucks about fire safety.
Dex wants to play football instead of working, so he tricks the trucks into doing his job.
Squiglet draws a penguin called Patricia who has a problem - she doesn't like the cold.
Harry and Toto are the best of friends but they are very different.
Mrs Smart tells Mrs Large that being fit feels great, and that she wouldn't know about it.
Tired of their henchbots always breaking down, LOSE trade them for new Henchbot Elites.
Red discovers he is an accordion savant, and Voltar uses his skills to his advantage.
Voltar becomes a folk hero after refusing to buy cookies from the Suzie Scouts.
Louie, Sophie and Yoko are preparing a show, but Sophie is struggling with her balancing.
Louie and Yoko lose a seashell between the rocks, so Louie draws an octopus to reach it.
Yoko has made up a new game - spinning really fast in the air.
Louie, Sophie and Yoko gather leaves in the garden, but the wind keeps blowing them away.
Louie, Sophie and Yoko are preparing a show, but Sophie is struggling with her balancing.
Mom and Dad get trapped in their dressing room on the night of their theatre production.
An archaeologist uncovers more than he bargained for on a dig at some local caves.
Mona finds herself a reluctant finalist at a fashion show while trying to save the town.
Mona and Charley find themselves trapped in an oversized, creepy, very crawly world.
Mona investigates when garden gnomes start to mysteriously vanish all over town.
Cartoon adventures. Mona creates a Frankensteinosaurus.
4 flies out and discovers that the Numbertaker is halving the number of things.
Series Catch-up
Number 4 flies out to defeat the Puzzler.
Series Catch-up
Number 6 flies out to battle with the Problem Blob.
Series Catch-up
Numbers 4 and 3 are in the gym when 5 discovers that Spooky Spoon is causing trouble.
Series Catch-up
The Puzzler causes a boy, a girl and some adults to repeat some silly movements.
Series Catch-up
The Numberjacks are called on when things keep vanishing. Number 6 takes on the mission.
When Grumpy Ball receives a gift, he wonders if he's misjudged his bouncy brother.
Pat collects a very special delivery from Anna the vet.