Interactive media, including games, should be adjustable for user ability and preference.
Users of interactive media have differing abilities and preferences. Where appropriate, adjustment should be offered to make an experience inclusive and enable everyone to join in.
For example, users in bright sunlight, experiencing a migraine, or with vision impairment may choose to adjust the contrast and text size, or enable a colour blind mode. Users in a noisy environment, needing quiet, or with hearing impairment may wish to adjust the volume or enabled subtitles. Users carrying something, nursing a hand injury, or with motor impairment may want to adjust the controls and pace. Younger users, those less familiar with technology, or with a cognitive impairment may adjust a difficulty level, use tutorials or enable hints.
Consider the following:
- Avoid complex controls and interactions.
- Provide multiple ways to control interactions.
- Provide means to adjust the number of choices.
- Give the user control over speed and timeouts.
- Provide means to adjust target area sizes.
- Provide a specific accessible control scheme.
- Respect device settings, such as text size.
A game might additionally consider the following:
- Make accessible modes available in practice tutorials.
- Begin very easy for progressive complexity.
- Offer ways to enhance character abilities.
- Provide means to aid focus or aim using visual, audio and haptic cues.
- Provide means to remove or reduce the number of obstacles.
- Provide a single-hit no-fail mode.
If settings are available for adjusting interactive media, check that they work as required.
- Verify that settings work as required.