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Description

Interviews with DNEG professionals, combined with video clips from films they have worked on, help to focus on how programmers utilise the hardware and programming capabilities of computers to model the world around us for visual effects in films. An explanation is also provided of the processes that programmers take in breaking down observations of the real world into the rules of nature, for example, physics and chemistry. They demonstrate how they use this understanding to programme these rules to develop accurate simulations, as well as paying careful consideration to the balance needed between stylised creativity and nature.
This clip is from:
Megabits
First broadcast:
5 July 2012

Classroom Ideas

This clip could be used to introduce the importance of computer programming and the need for a logical, scientific approach to visual effects and games design. The clip could also be used to introduce a topic on computer programming as it outlines the concept of abstraction in an accessible way.